..
application
Added Thread classes
10 лет назад
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 лет назад
bullet
build: remove dead PS3 code.
10 лет назад
data
build: reorganise automake build system.
13 лет назад
debug
scene: remove functions that aren’t that useful.
10 лет назад
easymesh
Add color var in lua
10 лет назад
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
lolua
lua: fix compilation issues.
10 лет назад
lua
Split Tileset in TextureImage -> Tileset
10 лет назад
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
10 лет назад
mesh
Added various stuff
10 лет назад
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
t
matrix: using permutation and LU decomposition for determinant and inverse computing
10 лет назад
Makefile.am
Split Tileset in TextureImage -> Tileset
10 лет назад
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
camera.cpp
Fixed some stuff and added some small tweaks
10 лет назад
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
dict.cpp
base: some Windows compilation fixes.
10 лет назад
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 лет назад
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
font.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
gradient.lolfx
scene: start working on the scene class reorganisation.
10 лет назад
light.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 лет назад
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
10 лет назад
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
lolgl.h
build: remove dead PS3 code.
10 лет назад
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 лет назад
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 лет назад
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
sample.cpp
build: remove dead PS3 code.
10 лет назад
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
scene.cpp
build: some PS4 compilation fixes.
10 лет назад
scene.h
scene: remove functions that aren’t that useful.
10 лет назад
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
text.cpp
base: more lowercase shit.
10 лет назад
text.h
Added some shit in controller and text
10 лет назад
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 лет назад
textureimage.cpp
Split Tileset in TextureImage -> Tileset
10 лет назад
textureimage.h
Split Tileset in TextureImage -> Tileset
10 лет назад
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
10 лет назад
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
tileset.cpp
Split Tileset in TextureImage -> Tileset
10 лет назад
tileset.h
Split Tileset in TextureImage -> Tileset
10 лет назад
utils.h
Add color var in lua
10 лет назад
video.cpp
build: remove dead PS3 code.
10 лет назад
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
world.cpp
2nd pass on Lua integration.
10 лет назад
world.h
2nd pass on Lua integration.
10 лет назад
worldentity.cpp
Fixed some stuff and added some small tweaks
10 лет назад
worldentity.h
Fixed some stuff and added some small tweaks
10 лет назад