..
application
Added Thread classes
9 лет назад
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 лет назад
bullet
build: remove dead PS3 code.
9 лет назад
data
build: reorganise automake build system.
13 лет назад
debug
scene: remove functions that aren’t that useful.
9 лет назад
easymesh
Add color var in lua
9 лет назад
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
lolua
lua: fix compilation issues.
9 лет назад
lua
Split Tileset in TextureImage -> Tileset
9 лет назад
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
9 лет назад
mesh
Added various stuff
9 лет назад
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
t
matrix: using permutation and LU decomposition for determinant and inverse computing
9 лет назад
Makefile.am
Split Tileset in TextureImage -> Tileset
9 лет назад
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
camera.cpp
Fixed some stuff and added some small tweaks
9 лет назад
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
dict.cpp
base: some Windows compilation fixes.
9 лет назад
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 лет назад
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
font.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
gradient.lolfx
scene: start working on the scene class reorganisation.
9 лет назад
light.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 лет назад
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
9 лет назад
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
lolgl.h
build: remove dead PS3 code.
9 лет назад
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 лет назад
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 лет назад
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
sample.cpp
build: remove dead PS3 code.
9 лет назад
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
scene.cpp
build: some PS4 compilation fixes.
9 лет назад
scene.h
scene: remove functions that aren’t that useful.
9 лет назад
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
text.cpp
base: more lowercase shit.
9 лет назад
text.h
Added some shit in controller and text
9 лет назад
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 лет назад
textureimage.cpp
Split Tileset in TextureImage -> Tileset
9 лет назад
textureimage.h
Split Tileset in TextureImage -> Tileset
9 лет назад
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
9 лет назад
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
tileset.cpp
Split Tileset in TextureImage -> Tileset
9 лет назад
tileset.h
Split Tileset in TextureImage -> Tileset
9 лет назад
utils.h
Add color var in lua
9 лет назад
video.cpp
build: remove dead PS3 code.
9 лет назад
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
world.cpp
2nd pass on Lua integration.
9 лет назад
world.h
2nd pass on Lua integration.
9 лет назад
worldentity.cpp
Fixed some stuff and added some small tweaks
9 лет назад
worldentity.h
Fixed some stuff and added some small tweaks
9 лет назад