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Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. преди 14 години
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fps.cpp core: make timers second-based rather than millisecond-based. преди 14 години
fps.h build: put debug stuff and shader stuff in subdirectories. преди 15 години
quad.cpp gpu: port the vertex buffer abstraction layer to OpenGL. преди 14 години
quad.h debug: reset the GL state more aggressively between quad renderings; this преди 14 години
record.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
record.h build: put debug stuff and shader stuff in subdirectories. преди 15 години
sphere.cpp win32: start porting the graphical backend to DirectX 9. Apparently I преди 14 години
sphere.h build: put debug stuff and shader stuff in subdirectories. преди 15 години
stats.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 14 години
stats.h build: put debug stuff and shader stuff in subdirectories. преди 15 години