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lol
镜像来自 https://github.com/lolengine/lol
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800 Commit
5 分支
40 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
目錄樹: fbaf32f1b9
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol/src/debug
文件歷史
Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 14 年之前
..
fps.cpp core: make timers second-based rather than millisecond-based. 14 年之前
fps.h build: put debug stuff and shader stuff in subdirectories. 15 年之前
quad.cpp gpu: port the vertex buffer abstraction layer to OpenGL. 14 年之前
quad.h debug: reset the GL state more aggressively between quad renderings; this 14 年之前
record.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 年之前
record.h build: put debug stuff and shader stuff in subdirectories. 15 年之前
sphere.cpp win32: start porting the graphical backend to DirectX 9. Apparently I 14 年之前
sphere.h build: put debug stuff and shader stuff in subdirectories. 15 年之前
stats.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 年之前
stats.h build: put debug stuff and shader stuff in subdirectories. 15 年之前
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