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Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
framebuffer.cpp gpu: activate FBO support on Android. il y a 12 ans
framebuffer.h gpu: first FrameBuffer GPU class. il y a 12 ans
indexbuffer.cpp gpu: fix vertex and index buffer behaviour on the PS3. il y a 12 ans
indexbuffer.h gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans
lolfx-compiler.cpp core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
lolfx-compiler.h core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
lolfx-parser.y core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
lolfx-scanner.l core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
shader.cpp gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
shader.h gpu: first shot at a Shader::SetTexture() function. il y a 12 ans
testmaterial.lolfx core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
vertexbuffer.cpp gpu: only unbind vertex attribs that we actually bound. il y a 12 ans
vertexbuffer.h gpu: only unbind vertex attribs that we actually bound. il y a 12 ans