79 Комити (328116927487124cf84a1ff6177ba4317c90a90c)

Аутор SHA1 Порука Датум
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. пре 12 година
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. пре 12 година
  Benjamin ‘Touky’ Huet b5bfa29caf Several build fix пре 12 година
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. пре 12 година
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option пре 12 година
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. пре 12 година
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) пре 12 година
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) пре 12 година
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. пре 12 година
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added пре 12 година
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. пре 12 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 12 година
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. пре 12 година
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. пре 12 година
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK пре 12 година
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo пре 12 година
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 12 година
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 12 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 12 година
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass пре 13 година
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. пре 13 година
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function пре 13 година
  Sam Hocevar 1e95b39a62 build: various compilation fixes. пре 13 година
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. пре 13 година
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. пре 13 година
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. пре 13 година
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras пре 13 година
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. пре 13 година
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix пре 13 година
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. пре 13 година
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: пре 13 година
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. пре 13 година
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. пре 13 година
  Lolbot 6798a11807 fixed 4 files out of 2475: пре 13 година
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. пре 13 година
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. пре 13 година
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. пре 13 година
  Lolbot 55cd411cbb fixed 3 files out of 2475: пре 13 година
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. пре 13 година
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. пре 13 година
  Lolbot 9cb79bb21e fixed 3 files out of 2468: пре 13 година
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! пре 13 година
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. пре 13 година
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. пре 13 година
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. пре 13 година
  Lolbot 3661a929e6 fixed 4 files out of 2376: пре 13 година
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. пре 13 година
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. пре 13 година
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. пре 13 година
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" пре 13 година