79 次程式碼提交 (328116927487124cf84a1ff6177ba4317c90a90c)

作者 SHA1 備註 提交日期
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 年之前
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. 12 年之前
  Benjamin ‘Touky’ Huet b5bfa29caf Several build fix 12 年之前
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. 12 年之前
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 12 年之前
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. 12 年之前
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) 12 年之前
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) 12 年之前
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12 年之前
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 12 年之前
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 12 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 年之前
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 12 年之前
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 年之前
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 年之前
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 12 年之前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 年之前
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 年之前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 年之前
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 13 年之前
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 13 年之前
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 13 年之前
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 年之前
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 年之前
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 年之前
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 年之前
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 年之前
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 13 年之前
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: 13 年之前
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 13 年之前
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 13 年之前
  Lolbot 6798a11807 fixed 4 files out of 2475: 13 年之前
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. 13 年之前
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 13 年之前
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 13 年之前
  Lolbot 55cd411cbb fixed 3 files out of 2475: 13 年之前
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 年之前
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 年之前
  Lolbot 9cb79bb21e fixed 3 files out of 2468: 13 年之前
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 13 年之前
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 13 年之前
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 13 年之前
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 13 年之前
  Lolbot 3661a929e6 fixed 4 files out of 2376: 13 年之前
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 年之前
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 年之前
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 13 年之前
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 13 年之前