Sam Hocevar
439bbd300e
build: simplify the window example project file
2年前
Sam Hocevar
09e2a5c46b
build: make the Kinc shader compile step more configurable
2年前
Sam Hocevar
e9d8e36c49
build: add msbuild target for Kinc shaders
2年前
Sam Hocevar
f6ebe21cff
Windows x64 compilation fixes
2年前
Sam Hocevar
e84b0aa691
Reorganise code to use Kinc on Windows and Switch
2年前
Sam Hocevar
d4f5c3d6a2
Remove almost everything from Lol Engine and start a clean header hierarchy
2年前
Sam Hocevar
819e4a9ccc
Ensure project-specific build.config is imported last
3年前
Sam Hocevar
8cc7bb88bc
Migrate to Visual Studio 2022
3年前
Sam Hocevar
f72cc3cd52
scene: remove the SceneDisplay class.
A lot more removals are coming. I’m thinking merging the Application and
ApplicationDisplay classes, as well as removing the corresponding -Data
classes.
5年前
Sam Hocevar
f12565341d
Update all 3rd party submodules.
5年前
Sam Hocevar
afe1a046b3
Allow embedding source in a couple additional directory names.
5年前
Sam Hocevar
347dddba0e
Reorganise submodules now that lol and lolengine are two different repos.
5年前
Sam Hocevar
f2a1ceb291
Update external submodule with OpenSSL 1.1.1g and debug symbols.
5年前
Sam Hocevar
99a360f93d
Update lol-core submodule and apply a few related fixes.
5年前
Sam Hocevar
0e85805074
Fix issue in property sheet that would disable NOMINMAX macro.
6年前
Sam Hocevar
d1a24228a2
Move lolunit.h to lol-core because it makes sense.
6年前
Sam Hocevar
dbfecd278d
Add the core branch as a submodule.
6年前
Sam Hocevar
4defbeaab0
build: provide cpp-httplib to client projects.
6年前
Sam Hocevar
9646b3eb6d
build: add a huge lol.props property sheet that seems to do the job for Visual Studio.
6年前
Sam Hocevar
54335bd5aa
build: reference projects using a property sheet instead of a guid.
6年前
Sam Hocevar
e7b1f4c56b
nx: add a logger.
7年前
Sam Hocevar
c4df7f7f91
nx: ensure projects that use OpenGL compile properly.
7年前
Sam Hocevar
d7fc121faf
Start porting the engine to the Nintendo Switch.
7年前
Sam Hocevar
cd388836b3
build: fix a few mistakes in the MSVC refactoring.
7年前
Sam Hocevar
5a8296a001
build: clean up lol-core vcxproj filters and improve DLL copying.
7年前
Sam Hocevar
17814637f0
Update all external libraries. Finally activate FFmpeg on Windows.
7年前
Sam Hocevar
05e3b710fc
Fix build with Visual Studio 2017.
8年前
Sam Hocevar
2c671158a1
If SDL is disabled on Windows, build a console application.
8年前
Sam Hocevar
c6daf5be39
Refactor the msbuild feature selection mechanism.
Rename config-build.xml to build.config, move it to the root directory,
and add MSBuild flags for SDL, FFmpeg (unused yet) and OpenGL.
8年前
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
8年前
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
8年前
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
9年前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9年前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
9年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
9年前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
9年前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
9年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
10年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
11年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
11年前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
11年前
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
11年前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
11年前
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
11年前
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
11年前