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Sam Hocevar 5d96adee13 audio: protect global audio mixer with a mutex 1 年之前
.vscode first little pass, everything is broken. 9 年之前
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 年之前
build Compilation fixes for SCE platforms 1 年之前
doc doc: remove unneeded kinc_g4 calls in window example 1 年之前
external @ 617c493e11 Switch external submodule to Git LFS. 5 年之前
lol @ e26f6cb2ee Compilation fixes for SCE platforms 1 年之前
src audio: protect global audio mixer with a mutex 1 年之前
tools Fix compilation warnings. 5 年之前
.gitattributes build: enforce Unix line endings for autotools files. 5 年之前
.gitignore Compilation fixes for SCE platforms 1 年之前
.gitmodules src: ensure submodules use the checkout update mode 1 年之前
.travis.yml build: try to fix broken Travis-CI environment. 9 年之前
.ycm_extra_conf.py misc: fix a bug in the YCM configuration file. 9 年之前
COPYING build: fix the WTFPL site URL in all code comments. 13 年之前
Makefile.am Remove almost everything from Lol Engine and start a clean header hierarchy 1 年之前
README.md build: major MSBuild property files cleanup 1 年之前
TODO Added a few TODOs 9 年之前
bootstrap Fix lolfx compilation system so that it works with libtool. 5 年之前
build.config Reorganise code to use Kinc on Windows and Switch 1 年之前
configure.ac Reorganise code to use Kinc on Windows and Switch 1 年之前
lolengine.props Compilation fixes for SCE platforms 1 年之前
lolengine.sln build: major MSBuild property files cleanup 1 年之前

README.md

About

A collection of scripts and C++ code to make games, demos and tools.

The project is being heavily refactored as a transition effort to the best practices of the 2020s. The old master branch still exists if needed.

Notes

Build dependencies

The following packages are required on Linux:

  • for bootstrapping: automake libtool pkg-config
  • for building: clang make

Nintendo Switch support

That code is private, it needs to be activated manually:

git clone https://github.com/samhocevar/lol-switch