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Sam Hocevar d4f5c3d6a2 Remove almost everything from Lol Engine and start a clean header hierarchy пре 2 година
.vscode first little pass, everything is broken. пре 9 година
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist пре 13 година
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.gitattributes build: enforce Unix line endings for autotools files. пре 6 година
.gitignore Update all 3rd party submodules. пре 5 година
.gitmodules Add “update = merge” and “upstream” entries for submodules. пре 5 година
.travis.yml build: try to fix broken Travis-CI environment. пре 9 година
.ycm_extra_conf.py misc: fix a bug in the YCM configuration file. пре 9 година
COPYING build: fix the WTFPL site URL in all code comments. пре 13 година
Makefile.am Remove almost everything from Lol Engine and start a clean header hierarchy пре 2 година
README.md Minor documentation update пре 2 година
TODO Added a few TODOs пре 9 година
bootstrap Fix lolfx compilation system so that it works with libtool. пре 5 година
build.config build: reference projects using a property sheet instead of a guid. пре 6 година
configure.ac Update some autotools scripts пре 3 година
lolengine.sln Remove almost everything from Lol Engine and start a clean header hierarchy пре 2 година

README.md

About

A collection of scripts and C++ code to make games, demos and tools.

Notes

Build dependencies

The following packages are required on Linux:

  • for bootstrapping: automake libtool pkg-config
  • for building: clang make

Nintendo Switch support

That code is private, it needs to be activated manually:

git clone https://github.com/samhocevar/lol-nx.git src/private/nx