- /*
- * libcaca Colour ASCII-Art library
- * Copyright © 2002—2018 Sam Hocevar <sam@hocevar.net>
- * All Rights Reserved
- *
- * This library is free software. It comes without any warranty, to
- * the extent permitted by applicable law. You can redistribute it
- * and/or modify it under the terms of the Do What the Fuck You Want
- * to Public License, Version 2, as published by Sam Hocevar. See
- * http://www.wtfpl.net/ for more details.
- */
-
- /*
- * This file contains triangle drawing functions, both filled and outline.
- */
-
- #include "config.h"
-
- #if !defined(__KERNEL__)
- # include <stdlib.h>
- #endif
-
- #include "caca.h"
- #include "caca_internals.h"
-
- /** \brief Draw a triangle on the canvas using the given character.
- *
- * This function never fails.
- *
- * \param cv The handle to the libcaca canvas.
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \param ch UTF-32 character to be used to draw the triangle outline.
- * \return This function always returns 0.
- */
- int caca_draw_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
- int x3, int y3, uint32_t ch)
- {
- caca_draw_line(cv, x1, y1, x2, y2, ch);
- caca_draw_line(cv, x2, y2, x3, y3, ch);
- caca_draw_line(cv, x3, y3, x1, y1, ch);
-
- return 0;
- }
-
- /** \brief Draw a thin triangle on the canvas.
- *
- * This function never fails.
- *
- * \param cv The handle to the libcaca canvas.
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \return This function always returns 0.
- */
- int caca_draw_thin_triangle(caca_canvas_t * cv, int x1, int y1,
- int x2, int y2, int x3, int y3)
- {
- caca_draw_thin_line(cv, x1, y1, x2, y2);
- caca_draw_thin_line(cv, x2, y2, x3, y3);
- caca_draw_thin_line(cv, x3, y3, x1, y1);
-
- return 0;
- }
-
- /** \brief Fill a triangle on the canvas using the given character.
- *
- * This function never fails.
- *
- * \param cv The handle to the libcaca canvas.
- * \param x1 X coordinate of the first point.
- * \param y1 Y coordinate of the first point.
- * \param x2 X coordinate of the second point.
- * \param y2 Y coordinate of the second point.
- * \param x3 X coordinate of the third point.
- * \param y3 Y coordinate of the third point.
- * \param ch UTF-32 character to be used to fill the triangle.
- * \return This function always returns 0.
- */
- int caca_fill_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
- int x3, int y3, uint32_t ch)
- {
- int x, y, xmin, xmax, ymin, ymax;
- int xx1, xx2, xa, xb, sl21, sl31, sl32;
-
- /* Bubble-sort y1 <= y2 <= y3 */
- if (y1 > y2)
- return caca_fill_triangle(cv, x2, y2, x1, y1, x3, y3, ch);
-
- if (y2 > y3)
- return caca_fill_triangle(cv, x1, y1, x3, y3, x2, y2, ch);
-
- /* Compute slopes and promote precision */
- sl21 = (y2 == y1) ? 0 : (x2 - x1) * 0x10000 / (y2 - y1);
- sl31 = (y3 == y1) ? 0 : (x3 - x1) * 0x10000 / (y3 - y1);
- sl32 = (y3 == y2) ? 0 : (x3 - x2) * 0x10000 / (y3 - y2);
-
- x1 *= 0x10000;
- x2 *= 0x10000;
- x3 *= 0x10000;
-
- ymin = y1 < 0 ? 0 : y1;
- ymax = y3 + 1 < cv->height ? y3 + 1 : cv->height;
-
- if (ymin < y2)
- {
- xa = x1 + sl21 * (ymin - y1);
- xb = x1 + sl31 * (ymin - y1);
- }
- else if (ymin == y2)
- {
- xa = x2;
- xb = (y1 == y3) ? x3 : x1 + sl31 * (ymin - y1);
- }
- else /* (ymin > y2) */
- {
- xa = x3 + sl32 * (ymin - y3);
- xb = x3 + sl31 * (ymin - y3);
- }
-
- /* Rasterize our triangle */
- for (y = ymin; y < ymax; y++)
- {
- /* Rescale xa and xb, recentering the division */
- if (xa < xb)
- {
- xx1 = (xa + 0x800) / 0x10000;
- xx2 = (xb + 0x801) / 0x10000;
- }
- else
- {
- xx1 = (xb + 0x800) / 0x10000;
- xx2 = (xa + 0x801) / 0x10000;
- }
-
- xmin = xx1 < 0 ? 0 : xx1;
- xmax = xx2 + 1 < cv->width ? xx2 + 1 : cv->width;
-
- for (x = xmin; x < xmax; x++)
- caca_put_char(cv, x, y, ch);
-
- xa += y < y2 ? sl21 : sl32;
- xb += sl31;
- }
-
- return 0;
- }
-
- /* This function actually renders the triangle, but is not exported due to
- sam's pedantic will. */
- static int caca_fill_triangle_textured_l(caca_canvas_t * cv,
- int x1, int y1,
- int x2, int y2,
- int x3, int y3,
- caca_canvas_t * tex,
- float u1, float v1,
- float u2, float v2,
- float u3, float v3)
- {
- float y2y1, y3y1, y3y2;
- float sl12, sl13, sl23;
- float usl12, usl13, usl23, vsl12, vsl13, vsl23;
- float xa, xb, ua, va, ub, vb, u, v;
- uint32_t savedattr;
- int tw, th, x, y, s;
-
- #define SWAP_F(a, b) {float c = a; a = b; b = c; }
-
- /* (very) Naive and (very) float-based affine and (very) non-clipped and
- (very) non-corrected triangle mapper Accepts arbitrary texture sizes
- Coordinates clamped to [0.0 - 1.0] (no repeat) */
- if (!cv || !tex)
- return -1;
-
- /* Bubble-sort y1 <= y2 <= y3 */
- if (y1 > y2)
- return caca_fill_triangle_textured_l(cv,
- x2, y2, x1, y1, x3, y3,
- tex, u2, v2, u1, v1, u3, v3);
- if (y2 > y3)
- return caca_fill_triangle_textured_l(cv,
- x1, y1, x3, y3, x2, y2,
- tex, u1, v1, u3, v3, u2, v2);
-
- savedattr = caca_get_attr(cv, -1, -1);
-
- /* Clip texture coordinates */
- if (u1 < 0.0f) u1 = 0.0f; else if (u1 > 1.0f) u1 = 1.0f;
- if (u2 < 0.0f) u2 = 0.0f; else if (u2 > 1.0f) u2 = 1.0f;
- if (u3 < 0.0f) u3 = 0.0f; else if (u3 > 1.0f) u3 = 1.0f;
- if (v1 < 0.0f) v1 = 0.0f; else if (v1 > 1.0f) v1 = 1.0f;
- if (v2 < 0.0f) v2 = 0.0f; else if (v2 > 1.0f) v2 = 1.0f;
- if (v3 < 0.0f) v3 = 0.0f; else if (v3 > 1.0f) v3 = 1.0f;
-
- /* Convert relative tex coordinates to absolute */
- tw = caca_get_canvas_width(tex);
- th = caca_get_canvas_height(tex);
-
- u1 *= (float)tw;
- u2 *= (float)tw;
- u3 *= (float)tw;
- v1 *= (float)th;
- v2 *= (float)th;
- v3 *= (float)th;
-
- y2y1 = (float)(y2 - y1);
- y3y1 = (float)(y3 - y1);
- y3y2 = (float)(y3 - y2);
-
- /* Compute slopes, making sure we don't divide by zero */
- /* (in this case, we don't need the value anyway) */
- /* FIXME : only compute needed slopes */
- sl12 = ((float)x2 - x1) / (y2y1 == 0 ? 1 : y2y1);
- sl13 = ((float)x3 - x1) / (y3y1 == 0 ? 1 : y3y1);
- sl23 = ((float)x3 - x2) / (y3y2 == 0 ? 1 : y3y2);
-
- usl12 = (u2 - u1) / (y2y1 == 0 ? 1 : y2y1);
- usl13 = (u3 - u1) / (y3y1 == 0 ? 1 : y3y1);
- usl23 = (u3 - u2) / (y3y2 == 0 ? 1 : y3y2);
- vsl12 = (v2 - v1) / (y2y1 == 0 ? 1 : y2y1);
- vsl13 = (v3 - v1) / (y3y1 == 0 ? 1 : y3y1);
- vsl23 = (v3 - v2) / (y3y2 == 0 ? 1 : y3y2);
-
- xa = (float)x1;
- xb = (float)x1;
- ua = u1; ub = u1;
- va = v1; vb = v1;
-
- s = 0;
-
- /* Top */
- for (y = y1; y < y2; y++)
- {
- float tus, tvs;
-
- if (xb < xa)
- {
- SWAP_F(xb, xa);
- SWAP_F(sl13, sl12);
- SWAP_F(ua, ub);
- SWAP_F(va, vb);
- SWAP_F(usl13, usl12);
- SWAP_F(vsl13, vsl12);
- s = 1;
- }
-
- tus = (ub - ua) / (xb - xa);
- tvs = (vb - va) / (xb - xa);
- v = va;
- u = ua;
-
- /* scanline */
- for (x = xa; x < xb; x++)
- {
- uint32_t attr, c;
- u += tus;
- v += tvs;
- /* FIXME: use caca_get_canvas_attrs / caca_get_canvas_chars */
- attr = caca_get_attr(tex, u, v);
- c = caca_get_char(tex, u, v);
- caca_set_attr(cv, attr);
- caca_put_char(cv, x, y, c);
- }
-
- xa += sl13;
- xb += sl12;
-
- ua += usl13;
- va += vsl13;
- ub += usl12;
- vb += vsl12;
- }
-
- if (s)
- {
- SWAP_F(xb, xa);
- SWAP_F(sl13, sl12);
- SWAP_F(ua, ub);
- SWAP_F(va, vb);
- SWAP_F(usl13, usl12);
- SWAP_F(vsl13, vsl12);
- }
-
-
- /* Bottom */
- xb = (float)x2;
-
- /* These variables are set by 'top' routine and are in an incorrect state
- if we only draw the bottom part */
- if (y1 == y2)
- {
- ua = u1;
- ub = u2;
- va = v1;
- vb = v2;
- }
-
- for (y = y2; y < y3; y++)
- {
- float tus, tvs;
-
- if (xb <= xa)
- {
- SWAP_F(xb, xa);
- SWAP_F(sl13, sl23);
- SWAP_F(ua, ub);
- SWAP_F(va, vb);
- SWAP_F(usl13, usl23);
- SWAP_F(vsl13, vsl23);
- }
-
- tus = (ub - ua) / ((float)xb - xa);
- tvs = (vb - va) / ((float)xb - xa);
- u = ua;
- v = va;
-
- /* scanline */
- for (x = xa; x < xb; x++)
- {
- uint32_t attr, c;
- u += tus;
- v += tvs;
- /* FIXME, can be heavily optimised */
- attr = caca_get_attr(tex, u, v);
- c = caca_get_char(tex, u, v);
- caca_set_attr(cv, attr);
- caca_put_char(cv, x, y, c);
- }
-
- xa += sl13;
- xb += sl23;
-
- ua += usl13;
- va += vsl13;
- ub += usl23;
- vb += vsl23;
- }
-
- caca_set_attr(cv, savedattr);
-
- return 0;
- }
-
- /** \brief Fill a triangle on the canvas using an arbitrary-sized texture.
- *
- * This function fails if one or both the canvas are missing
- *
- * \param cv The handle to the libcaca canvas.
- * \param coords The coordinates of the triangle (3{x,y})
- * \param tex The handle of the canvas texture.
- * \param uv The coordinates of the texture (3{u,v})
- * \return This function return 0 if ok, -1 if canvas or texture are missing.
- */
- int caca_fill_triangle_textured(caca_canvas_t * cv,
- int coords[6],
- caca_canvas_t * tex, float uv[6])
- {
- return caca_fill_triangle_textured_l(cv,
- coords[0], coords[1],
- coords[2], coords[3],
- coords[4], coords[5],
- tex,
- uv[0], uv[1],
- uv[2], uv[3], uv[4], uv[5]);
- }
-
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