split is rendered moot by the plugin system: when enabled, binaries do
not link directly with libX11 or libGL. I hope this is a step towards
more consisteny and clarity.
<cucul.h> will provide the C99 types, even if libcaca has been installed.
* Rename what's left of "common.h" to "stubs.h".
* Remove all references to erroneous <inttypes.h> from source files.
int which shall be used as an UTF-32 character. We do not have any casting
problems due to the signedness of chars because all characters were
ASCII (ie. <= 0x7f) beforehands.
* Renamed caca_refresh() into caca_display() which makes more sense.
* Optimised gl_bgpal by directly storing floats instead of doing the
conversion at runtime.
* Handle resizing in cucul_set_size() and try to keep as much information
as possible from the previous canvas.
* Moved most global variables into cucul_t or caca_t contexts.
* Moved time.c into libcaca.
of unicode letters) is now separated from the higher level rendering and I/O
(that is, libcaca). This commit totally breaks the API, but once everything
is polished I will think about source-level backward compatibility. Most
drivers are broken, but X11 still sorta works.
The new design is much more object-oriented and allows having several
active renderers at the same time, changing renderers on the fly, and more
important, having no renderer at all (useful for converters, or when you
want to do your own renderer).
And in case you are still wondering, the libcucul acronym has "Unicode"
because I want to support at least a subset of Unicode. There are awesome
glyphs in it, including the ones inherited from Codepage 437 such as
"gray 25%" that are used in DOS and Win32 ANSI art.
+ Added caca_wait_event(), a blocking caca_get_event().
* src/ examples/:
+ More documentation.
* doc/doxygen.cfg.in:
+ doc/doxygen.cfg is now generated by configure, so that we can use
@top_srcdir@ and we no longer need to hardcode PROJECT_NUMBER.
+ Create manpages.
+ Internally cache screen width and height.
* src/bitmap.c:
+ Added alpha support to caca_draw_bitmap(). For now, we only treat 0%
alpha as fully transparent, and any other value as fully opaque.
+ Slightly tuned colour weights in the renderer.
+ caca_set_bitmap_palette() takes unsigned ints.
* examples/demo.c:
+ Added a crap render demo.
* examples/aafire.c:
+ Set a 20ms delay.
+ Added alpha values to the palette.
* examples/view.c:
+ Draw a gray checkered grid below the image so that transparent images
look a lot nicer.
+ 'f' toggles "fullscreen" mode.