Benlitz
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fbc4e8d8df
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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11 years ago |
Sam Hocevar
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52e8d052d1
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misc: fix some coding errors found by Coverity.
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11 years ago |
Sam Hocevar
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282d9868e4
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input: disable keyboard tests the new input system doesn't support yet.
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11 years ago |
Lolbot
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2ee8a1f55a
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fixed 8 files out of 2617:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 88 tabs with spaces
- fixed 3 svn:eol-style properties
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11 years ago |
Benlitz
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e1839e2c1d
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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11 years ago |
Sam Hocevar
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81b6d454fb
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neercs: fix typo in render state handling.
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11 years ago |
Sam Hocevar
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2cc06f00c2
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gpu: add SetDepthMask/GetDepthMask to render contexts.
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11 years ago |
Sam Hocevar
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55ec282a0b
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ticker: replace linked lists wih dynamic arrays for entity groups.
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11 years ago |
Lolbot
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e320574ed2
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fixed 542 files out of 2754:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 542 svn:eol-style properties
|
11 years ago |
Lolbot
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ea0cb6a208
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fixed 542 files out of 2754:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 542 svn:eol-style properties
|
11 years ago |
Sam Hocevar
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ce71a85f3e
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build: manually add lollua.vcxproj as a reference in all projects.
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11 years ago |
Sam Hocevar
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64de01408b
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ps4: prepare for the fioutaah!
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11 years ago |
Sam Hocevar
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1ead8498b0
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gpu: move Video::Clear to Renderer::Clear.
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11 years ago |
Sam Hocevar
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f58a6615aa
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gpu: add full support for alpha test in GL and D3D.
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11 years ago |
Sam Hocevar
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a8c77baf42
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gpu: implement all depth test functions in the renderer.
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11 years ago |
Sam Hocevar
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9f780656dc
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gpu: implement blend function and alpha test in the renderer.
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11 years ago |
Sam Hocevar
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b79214e9ad
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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11 years ago |
Sam Hocevar
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4ed24ab7db
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gpu: use the RenderContext class in a few friendly places.
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11 years ago |
Sam Hocevar
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ea32511191
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build: update .vcxproj files.
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11 years ago |
Sam Hocevar
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a515e4d690
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gpu: rename FrameBuffer to Framebuffer.
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11 years ago |
Sam Hocevar
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a133d36dfc
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base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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11 years ago |
Sam Hocevar
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bde02398fd
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build: big Android build system refactor; we now attempt to build
an apk for each project.
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11 years ago |
Sam Hocevar
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7b9a8b613e
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build: reorganise automake build system.
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11 years ago |
Sam Hocevar
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7b336eeefb
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core: import pristine lua 5.2.1 in the engine code.
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11 years ago |
Sam Hocevar
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641cea216d
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build: re-add liblolcore dependency tracking to all binary objects.
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11 years ago |
Sam Hocevar
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34b1503ac3
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build: fix syntax errors in the Visual Studio projects.
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11 years ago |
Sam Hocevar
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bc01c62de2
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build: reorganise AM_CPPFLAGS handling so that we can disable the
shitload of warnings Bullet spits at us.
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11 years ago |
Sam Hocevar
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51259cf7a3
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build: split the main library into lolcore and lolbullet.
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11 years ago |
Sam Hocevar
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34d5feaac8
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build: fix all vector/scalar type mismatches such as "vec2 * double"
instead of "vec2 * float".
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11 years ago |
Sam Hocevar
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88075b5aba
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math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
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11 years ago |
Sam Hocevar
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7894b2e483
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build: hide LolFx external declarations behind macros.
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12 years ago |
Sam Hocevar
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e6931215fb
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neercs: fix resource path.
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12 years ago |
Sam Hocevar
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037ebfd425
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core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
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12 years ago |
Sam Hocevar
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27e5ce7bef
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system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
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12 years ago |
Lolbot
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24843956d2
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fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
|
12 years ago |
Benjamin ‘Touky’ Huet
|
4cb8f416f7
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New year copyright update.
|
12 years ago |
Sam Hocevar
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19c2103dcf
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
rez
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fbf5b9d866
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NEERCS: fixed color matching for copper
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12 years ago |
Sam Hocevar
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5a87d20e6e
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neercs: fix background colour computations with shader model 3.
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12 years ago |
rez
|
114f4b439d
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NEERCS: changed copper base color to do not disturb sam white terminal :)
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12 years ago |
Sam Hocevar
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6b983dc32f
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neercs: fix rendering issues and tweak timings so that large fullscreen
apps such as cacademo no longer appear to lag.
|
12 years ago |
Sam Hocevar
|
0d23d51361
|
neercs: fix a compilation error in text.lolfx.
|
12 years ago |
Sam Hocevar
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9bf9e7fe44
|
neercs: more pre-shader4 compatibility tweaks.
|
12 years ago |
Sam Hocevar
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f4e7b8f5c0
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build: renormalise a lot of files.
|
12 years ago |
Sam Hocevar
|
f7bf988fa6
|
neercs: disable the copperbars because they're not very nice, lol.
|
12 years ago |
Sam Hocevar
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1986f05954
|
neercs: fix our unread() function so that it stops losing characters.
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12 years ago |
Sam Hocevar
|
de6d6a45a7
|
neercs: initialise POD types in TextRender.
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12 years ago |
Sam Hocevar
|
b0fc415aef
|
neercs: some fallback code when shader model 4 isn’t available.
|
12 years ago |
Sam Hocevar
|
5e0461ffc5
|
neercs: if shaders don't support integer attributes, pass them as vectors
of ubytes; foreground colour already works.
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12 years ago |
Sam Hocevar
|
7620ada012
|
neercs: slightly optimise postfx shader.
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12 years ago |