git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/research@2677 92316355-f0b4-4df1-b90c-862c8a59935fmaster
@@ -0,0 +1,2 @@ | |||
*.o | |||
colorcube/visu |
@@ -0,0 +1,4 @@ | |||
visu: visu.c tb.c trackball.c | |||
$(CC) $^ -o $@ -lGL -lglut | |||
@@ -0,0 +1,123 @@ | |||
/* | |||
* Simple trackball-like motion adapted (ripped off) from projtex.c | |||
* (written by David Yu and David Blythe). See the SIGGRAPH '96 | |||
* Advanced OpenGL course notes. | |||
*/ | |||
#include <math.h> | |||
#include <assert.h> | |||
#include <GL/glut.h> | |||
#include "tb.h" | |||
#include "trackball.h" | |||
/* globals */ | |||
static GLuint tb_lasttime; | |||
float curquat[4]; | |||
float lastquat[4]; | |||
int beginx, beginy; | |||
static GLuint tb_width; | |||
static GLuint tb_height; | |||
static GLint tb_button = -1; | |||
static GLboolean tb_tracking = GL_FALSE; | |||
static GLboolean tb_animate = GL_TRUE; | |||
static void | |||
_tbAnimate(void) | |||
{ | |||
add_quats(lastquat, curquat, curquat); | |||
glutPostRedisplay(); | |||
} | |||
static void | |||
_tbStartMotion(int x, int y, int time) | |||
{ | |||
assert(tb_button != -1); | |||
glutIdleFunc(0); | |||
tb_tracking = GL_TRUE; | |||
tb_lasttime = time; | |||
beginx = x; | |||
beginy = y; | |||
} | |||
static void | |||
_tbStopMotion(unsigned time) | |||
{ | |||
assert(tb_button != -1); | |||
tb_tracking = GL_FALSE; | |||
if (time == tb_lasttime && tb_animate) { | |||
glutIdleFunc(_tbAnimate); | |||
} else { | |||
if (tb_animate) { | |||
glutIdleFunc(0); | |||
} | |||
} | |||
} | |||
void | |||
tbAnimate(GLboolean animate) | |||
{ | |||
tb_animate = animate; | |||
} | |||
void | |||
tbInit(GLuint button) | |||
{ | |||
tb_button = button; | |||
trackball(curquat, 0.0, 0.0, 0.0, 0.0); | |||
} | |||
void | |||
tbMatrix(void) | |||
{ | |||
GLfloat m[4][4]; | |||
assert(tb_button != -1); | |||
build_rotmatrix(m, curquat); | |||
glMultMatrixf(&m[0][0]); | |||
} | |||
void | |||
tbReshape(int width, int height) | |||
{ | |||
assert(tb_button != -1); | |||
tb_width = width; | |||
tb_height = height; | |||
} | |||
void | |||
tbMouse(int button, int state, int x, int y) | |||
{ | |||
assert(tb_button != -1); | |||
if (state == GLUT_DOWN && button == tb_button) | |||
_tbStartMotion(x, y, glutGet(GLUT_ELAPSED_TIME)); | |||
else if (state == GLUT_UP && button == tb_button) | |||
_tbStopMotion(glutGet(GLUT_ELAPSED_TIME)); | |||
} | |||
void | |||
tbMotion(int x, int y) | |||
{ | |||
if (tb_tracking) { | |||
trackball(lastquat, | |||
(2.0 * beginx - tb_width) / tb_width, | |||
(tb_height - 2.0 * beginy) / tb_height, | |||
(2.0 * x - tb_width) / tb_width, | |||
(tb_height - 2.0 * y) / tb_height | |||
); | |||
beginx = x; | |||
beginy = y; | |||
tb_animate = 1; | |||
tb_lasttime = glutGet(GLUT_ELAPSED_TIME); | |||
_tbAnimate(); | |||
} | |||
} |
@@ -0,0 +1,103 @@ | |||
/* | |||
* Simple trackball-like motion adapted (ripped off) from projtex.c | |||
* (written by David Yu and David Blythe). See the SIGGRAPH '96 | |||
* Advanced OpenGL course notes. | |||
* | |||
* | |||
* Usage: | |||
* | |||
* o call tbInit() in before any other tb call | |||
* o call tbReshape() from the reshape callback | |||
* o call tbMatrix() to get the trackball matrix rotation | |||
* o call tbStartMotion() to begin trackball movememt | |||
* o call tbStopMotion() to stop trackball movememt | |||
* o call tbMotion() from the motion callback | |||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue | |||
* spinning after the mouse button has been released | |||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop | |||
* spinning after the mouse button has been released | |||
* | |||
* Typical setup: | |||
* | |||
* | |||
void | |||
init(void) | |||
{ | |||
tbInit(GLUT_MIDDLE_BUTTON); | |||
tbAnimate(GL_TRUE); | |||
. . . | |||
} | |||
void | |||
reshape(int width, int height) | |||
{ | |||
tbReshape(width, height); | |||
. . . | |||
} | |||
void | |||
display(void) | |||
{ | |||
glPushMatrix(); | |||
tbMatrix(); | |||
. . . draw the scene . . . | |||
glPopMatrix(); | |||
} | |||
void | |||
mouse(int button, int state, int x, int y) | |||
{ | |||
tbMouse(button, state, x, y); | |||
. . . | |||
} | |||
void | |||
motion(int x, int y) | |||
{ | |||
tbMotion(x, y); | |||
. . . | |||
} | |||
int | |||
main(int argc, char** argv) | |||
{ | |||
. . . | |||
init(); | |||
glutReshapeFunc(reshape); | |||
glutDisplayFunc(display); | |||
glutMouseFunc(mouse); | |||
glutMotionFunc(motion); | |||
. . . | |||
} | |||
* | |||
* */ | |||
/* functions */ | |||
#ifdef __cplusplus | |||
extern "C" { | |||
#endif | |||
void | |||
tbInit(GLuint button); | |||
void | |||
tbMatrix(void); | |||
void | |||
tbReshape(int width, int height); | |||
void | |||
tbMouse(int button, int state, int x, int y); | |||
void | |||
tbMotion(int x, int y); | |||
void | |||
tbAnimate(GLboolean animate); | |||
#ifdef __cplusplus | |||
} | |||
#endif |
@@ -0,0 +1,325 @@ | |||
/* | |||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc. | |||
* ALL RIGHTS RESERVED | |||
* Permission to use, copy, modify, and distribute this software for | |||
* any purpose and without fee is hereby granted, provided that the above | |||
* copyright notice appear in all copies and that both the copyright notice | |||
* and this permission notice appear in supporting documentation, and that | |||
* the name of Silicon Graphics, Inc. not be used in advertising | |||
* or publicity pertaining to distribution of the software without specific, | |||
* written prior permission. | |||
* | |||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | |||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | |||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | |||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | |||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | |||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | |||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | |||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | |||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | |||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | |||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | |||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | |||
* | |||
* US Government Users Restricted Rights | |||
* Use, duplication, or disclosure by the Government is subject to | |||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | |||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software | |||
* clause at DFARS 252.227-7013 and/or in similar or successor | |||
* clauses in the FAR or the DOD or NASA FAR Supplement. | |||
* Unpublished-- rights reserved under the copyright laws of the | |||
* United States. Contractor/manufacturer is Silicon Graphics, | |||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | |||
* | |||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc. | |||
*/ | |||
/* | |||
* Trackball code: | |||
* | |||
* Implementation of a virtual trackball. | |||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and | |||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129. | |||
* | |||
* Vector manip code: | |||
* | |||
* Original code from: | |||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli | |||
* | |||
* Much mucking with by: | |||
* Gavin Bell | |||
*/ | |||
#include <math.h> | |||
#include "trackball.h" | |||
/* | |||
* This size should really be based on the distance from the center of | |||
* rotation to the point on the object underneath the mouse. That | |||
* point would then track the mouse as closely as possible. This is a | |||
* simple example, though, so that is left as an Exercise for the | |||
* Programmer. | |||
*/ | |||
#define TRACKBALLSIZE (0.4f) | |||
/* | |||
* Local function prototypes (not defined in trackball.h) | |||
*/ | |||
static float tb_project_to_sphere(float, float, float); | |||
static void normalize_quat(float [4]); | |||
static void | |||
vzero(float *v) | |||
{ | |||
v[0] = 0.0; | |||
v[1] = 0.0; | |||
v[2] = 0.0; | |||
} | |||
static void | |||
vset(float *v, float x, float y, float z) | |||
{ | |||
v[0] = x; | |||
v[1] = y; | |||
v[2] = z; | |||
} | |||
static void | |||
vsub(const float *src1, const float *src2, float *dst) | |||
{ | |||
dst[0] = src1[0] - src2[0]; | |||
dst[1] = src1[1] - src2[1]; | |||
dst[2] = src1[2] - src2[2]; | |||
} | |||
static void | |||
vcopy(const float *v1, float *v2) | |||
{ | |||
register int i; | |||
for (i = 0 ; i < 3 ; i++) | |||
v2[i] = v1[i]; | |||
} | |||
static void | |||
vcross(const float *v1, const float *v2, float *cross) | |||
{ | |||
float temp[3]; | |||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]); | |||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]); | |||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]); | |||
vcopy(temp, cross); | |||
} | |||
static float | |||
vlength(const float *v) | |||
{ | |||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); | |||
} | |||
static void | |||
vscale(float *v, float div) | |||
{ | |||
v[0] *= div; | |||
v[1] *= div; | |||
v[2] *= div; | |||
} | |||
static void | |||
vnormal(float *v) | |||
{ | |||
vscale(v,1.0f/vlength(v)); | |||
} | |||
static float | |||
vdot(const float *v1, const float *v2) | |||
{ | |||
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; | |||
} | |||
static void | |||
vadd(const float *src1, const float *src2, float *dst) | |||
{ | |||
dst[0] = src1[0] + src2[0]; | |||
dst[1] = src1[1] + src2[1]; | |||
dst[2] = src1[2] + src2[2]; | |||
} | |||
/* | |||
* Ok, simulate a track-ball. Project the points onto the virtual | |||
* trackball, then figure out the axis of rotation, which is the cross | |||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0) | |||
* Note: This is a deformed trackball-- is a trackball in the center, | |||
* but is deformed into a hyperbolic sheet of rotation away from the | |||
* center. This particular function was chosen after trying out | |||
* several variations. | |||
* | |||
* It is assumed that the arguments to this routine are in the range | |||
* (-1.0 ... 1.0) | |||
*/ | |||
void | |||
trackball(float q[4], float p1x, float p1y, float p2x, float p2y) | |||
{ | |||
float a[3]; /* Axis of rotation */ | |||
float phi; /* how much to rotate about axis */ | |||
float p1[3], p2[3], d[3]; | |||
float t; | |||
if (p1x == p2x && p1y == p2y) { | |||
/* Zero rotation */ | |||
vzero(q); | |||
q[3] = 1.0; | |||
return; | |||
} | |||
/* | |||
* First, figure out z-coordinates for projection of P1 and P2 to | |||
* deformed sphere | |||
*/ | |||
vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y)); | |||
vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y)); | |||
/* | |||
* Now, we want the cross product of P1 and P2 | |||
*/ | |||
vcross(p2,p1,a); | |||
/* | |||
* Figure out how much to rotate around that axis. | |||
*/ | |||
vsub(p1,p2,d); | |||
t = vlength(d) / (2.0f*TRACKBALLSIZE); | |||
/* | |||
* Avoid problems with out-of-control values... | |||
*/ | |||
if (t > 1.0f) t = 1.0f; | |||
if (t < -1.0f) t = -1.0f; | |||
phi = 2.0f * asin(t); | |||
axis_to_quat(a,phi,q); | |||
} | |||
/* | |||
* Given an axis and angle, compute quaternion. | |||
*/ | |||
void | |||
axis_to_quat(float a[3], float phi, float q[4]) | |||
{ | |||
vnormal(a); | |||
vcopy(a,q); | |||
vscale(q,sin(phi/2.0f)); | |||
q[3] = cos(phi/2.0f); | |||
} | |||
/* | |||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet | |||
* if we are away from the center of the sphere. | |||
*/ | |||
static float | |||
tb_project_to_sphere(float r, float x, float y) | |||
{ | |||
float d, t, z; | |||
d = sqrt(x*x + y*y); | |||
if (d < r * 0.70710678118654752440f) { /* Inside sphere */ | |||
z = sqrt(r*r - d*d); | |||
} else { /* On hyperbola */ | |||
t = r / 1.41421356237309504880f; | |||
z = t*t / d; | |||
} | |||
return z; | |||
} | |||
/* | |||
* Given two rotations, e1 and e2, expressed as quaternion rotations, | |||
* figure out the equivalent single rotation and stuff it into dest. | |||
* | |||
* This routine also normalizes the result every RENORMCOUNT times it is | |||
* called, to keep error from creeping in. | |||
* | |||
* NOTE: This routine is written so that q1 or q2 may be the same | |||
* as dest (or each other). | |||
*/ | |||
#define RENORMCOUNT 97 | |||
void | |||
add_quats(float q1[4], float q2[4], float dest[4]) | |||
{ | |||
static int count=0; | |||
float t1[4], t2[4], t3[4]; | |||
float tf[4]; | |||
vcopy(q1,t1); | |||
vscale(t1,q2[3]); | |||
vcopy(q2,t2); | |||
vscale(t2,q1[3]); | |||
vcross(q2,q1,t3); | |||
vadd(t1,t2,tf); | |||
vadd(t3,tf,tf); | |||
tf[3] = q1[3] * q2[3] - vdot(q1,q2); | |||
dest[0] = tf[0]; | |||
dest[1] = tf[1]; | |||
dest[2] = tf[2]; | |||
dest[3] = tf[3]; | |||
if (++count > RENORMCOUNT) { | |||
count = 0; | |||
normalize_quat(dest); | |||
} | |||
} | |||
/* | |||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0 | |||
* If they don't add up to 1.0, dividing by their magnitued will | |||
* renormalize them. | |||
* | |||
* Note: See the following for more information on quaternions: | |||
* | |||
* - Shoemake, K., Animating rotation with quaternion curves, Computer | |||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985. | |||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer | |||
* graphics, The Visual Computer 5, 2-13, 1989. | |||
*/ | |||
static void | |||
normalize_quat(float q[4]) | |||
{ | |||
int i; | |||
float mag; | |||
mag = (q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]); | |||
for (i = 0; i < 4; i++) q[i] /= mag; | |||
} | |||
/* | |||
* Build a rotation matrix, given a quaternion rotation. | |||
* | |||
*/ | |||
void | |||
build_rotmatrix(float m[4][4], float q[4]) | |||
{ | |||
m[0][0] = 1.0f - 2.0f * (q[1] * q[1] + q[2] * q[2]); | |||
m[0][1] = 2.0f * (q[0] * q[1] - q[2] * q[3]); | |||
m[0][2] = 2.0f * (q[2] * q[0] + q[1] * q[3]); | |||
m[0][3] = 0.0f; | |||
m[1][0] = 2.0f * (q[0] * q[1] + q[2] * q[3]); | |||
m[1][1]= 1.0f - 2.0f * (q[2] * q[2] + q[0] * q[0]); | |||
m[1][2] = 2.0f * (q[1] * q[2] - q[0] * q[3]); | |||
m[1][3] = 0.0f; | |||
m[2][0] = 2.0f * (q[2] * q[0] - q[1] * q[3]); | |||
m[2][1] = 2.0f * (q[1] * q[2] + q[0] * q[3]); | |||
m[2][2] = 1.0f - 2.0f * (q[1] * q[1] + q[0] * q[0]); | |||
m[2][3] = 0.0f; | |||
m[3][0] = 0.0f; | |||
m[3][1] = 0.0f; | |||
m[3][2] = 0.0f; | |||
m[3][3] = 1.0f; | |||
} | |||
@@ -0,0 +1,85 @@ | |||
/* | |||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc. | |||
* ALL RIGHTS RESERVED | |||
* Permission to use, copy, modify, and distribute this software for | |||
* any purpose and without fee is hereby granted, provided that the above | |||
* copyright notice appear in all copies and that both the copyright notice | |||
* and this permission notice appear in supporting documentation, and that | |||
* the name of Silicon Graphics, Inc. not be used in advertising | |||
* or publicity pertaining to distribution of the software without specific, | |||
* written prior permission. | |||
* | |||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | |||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | |||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | |||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | |||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | |||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | |||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | |||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | |||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | |||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | |||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | |||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | |||
* | |||
* US Government Users Restricted Rights | |||
* Use, duplication, or disclosure by the Government is subject to | |||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | |||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software | |||
* clause at DFARS 252.227-7013 and/or in similar or successor | |||
* clauses in the FAR or the DOD or NASA FAR Supplement. | |||
* Unpublished-- rights reserved under the copyright laws of the | |||
* United States. Contractor/manufacturer is Silicon Graphics, | |||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | |||
* | |||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc. | |||
*/ | |||
/* | |||
* trackball.h | |||
* A virtual trackball implementation | |||
* Written by Gavin Bell for Silicon Graphics, November 1988. | |||
*/ | |||
#ifdef __cpluscplus | |||
extern "C" { | |||
#endif | |||
/* | |||
* Pass the x and y coordinates of the last and current positions of | |||
* the mouse, scaled so they are from (-1.0 ... 1.0). | |||
* | |||
* The resulting rotation is returned as a quaternion rotation in the | |||
* first paramater. | |||
*/ | |||
void | |||
trackball(float q[4], float p1x, float p1y, float p2x, float p2y); | |||
/* | |||
* Given two quaternions, add them together to get a third quaternion. | |||
* Adding quaternions to get a compound rotation is analagous to adding | |||
* translations to get a compound translation. When incrementally | |||
* adding rotations, the first argument here should be the new | |||
* rotation, the second and third the total rotation (which will be | |||
* over-written with the resulting new total rotation). | |||
*/ | |||
void | |||
add_quats(float *q1, float *q2, float *dest); | |||
/* | |||
* A useful function, builds a rotation matrix in Matrix based on | |||
* given quaternion. | |||
*/ | |||
void | |||
build_rotmatrix(float m[4][4], float q[4]); | |||
/* | |||
* This function computes a quaternion based on an axis (defined by | |||
* the given vector) and an angle about which to rotate. The angle is | |||
* expressed in radians. The result is put into the third argument. | |||
*/ | |||
void | |||
axis_to_quat(float a[3], float phi, float q[4]); | |||
#ifdef __cpluscplus | |||
} | |||
#endif |
@@ -0,0 +1,153 @@ | |||
#include <stdlib.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
#include <GL/gl.h> | |||
#include <GL/glut.h> | |||
#include "tb.h" | |||
int w_win = 640; | |||
int h_win = 480; | |||
static void setcamera(void) | |||
{ | |||
glMatrixMode (GL_PROJECTION); | |||
glLoadIdentity (); | |||
gluPerspective(40, (float)w_win / (float)h_win, 1, 1000); | |||
glMatrixMode(GL_MODELVIEW); | |||
glLoadIdentity(); | |||
gluLookAt(0.0, 0.0, (float)h_win / 200.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); | |||
} | |||
static void myinit(void) | |||
{ | |||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||
glClearColor(0.5, 0.5, 0.7, 0.0); | |||
glColor3f(1.0, 1.0, 1.0); | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
glEnable(GL_DEPTH_TEST); | |||
glShadeModel(GL_SMOOTH); | |||
setcamera(); | |||
tbInit(GLUT_LEFT_BUTTON); | |||
tbAnimate(GL_FALSE); | |||
} | |||
static void parsekey(unsigned char key, int x, int y) | |||
{ | |||
switch (key) | |||
{ | |||
case 27: | |||
exit(0); | |||
break; | |||
} | |||
} | |||
static void motion(int x, int y) | |||
{ | |||
tbMotion(x, y); | |||
} | |||
static void mouse(int button, int state, int x, int y) | |||
{ | |||
tbMouse(button, state, x, y); | |||
} | |||
static void reshape(int w, int h) | |||
{ | |||
glMatrixMode (GL_MODELVIEW); | |||
glViewport (0, 0, w, h); | |||
glLoadIdentity(); | |||
w_win = w; | |||
h_win = h; | |||
setcamera(); | |||
tbReshape(w_win, h_win); | |||
} | |||
#define F(x) ((x)*1.01 - 0.005) | |||
#define CP glColor4f(x0,y0,z0,0.5); glVertex3f(y0,x0,z0) | |||
#define BP glColor3f(0.0,0.0,0.0); glVertex3f(F(y0),F(x0),F(z0)) | |||
#define BLACK x0 = y0 = z0 = 0.0 | |||
#define RED x0 = 1.0; y0 = z0 = 0.0 | |||
//#define XRED x0 = 0.8; y0 = z0 = 0.0 | |||
#define XRED RED | |||
#define GREEN y0 = 1.0; x0 = z0 = 0.0 | |||
//#define XGREEN y0 = 0.7; x0 = z0 = 0.0 | |||
#define XGREEN GREEN | |||
#define BLUE z0 = 1.0; x0 = y0 = 0.0 | |||
//#define XBLUE x0 = 0.0; y0 = 0.0; z0 = 0.5 | |||
#define XBLUE BLUE | |||
#define YELLOW x0 = y0 = 1.0; z0 = 0.0 | |||
#define CYAN y0 = z0 = 1.0; x0 = 0.0 | |||
#define MAGENTA x0 = z0 = 1.0; y0 = 0.0 | |||
#define WHITE x0 = y0 = z0 = 1.0 | |||
static void display(void) | |||
{ | |||
float x0,y0,z0; | |||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||
setcamera(); | |||
tbMatrix(); | |||
glPushMatrix(); | |||
glTranslatef(-.5, -.5, -.5); | |||
// Bounding box | |||
glBegin(GL_LINE_LOOP); | |||
BLACK; CP; RED; CP; MAGENTA; CP; BLUE; CP; | |||
CYAN; CP; WHITE; CP; YELLOW; CP; GREEN; CP; | |||
glEnd(); | |||
glBegin(GL_LINES); | |||
BLACK; CP; BLUE; CP; | |||
GREEN; CP; CYAN; CP; | |||
RED; CP; YELLOW; CP; | |||
MAGENTA; CP; WHITE; CP; | |||
glEnd(); | |||
// Our colour space | |||
glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; XBLUE; CP; glEnd(); | |||
glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; YELLOW; CP; glEnd(); | |||
glBegin(GL_TRIANGLES); XRED; CP; XBLUE; CP; WHITE; CP; glEnd(); | |||
glBegin(GL_TRIANGLES); XRED; CP; YELLOW; CP; WHITE; CP; glEnd(); | |||
glBegin(GL_TRIANGLES); XBLUE; CP; XGREEN; CP; WHITE; CP; glEnd(); | |||
glBegin(GL_TRIANGLES); YELLOW; CP; XGREEN; CP; WHITE; CP; glEnd(); | |||
// Better edges | |||
glBegin(GL_LINES); | |||
XBLUE; BP; XRED; BP; YELLOW; BP; XRED; BP; | |||
XBLUE; BP; XGREEN; BP; YELLOW; BP; XGREEN; BP; | |||
XBLUE; BP; WHITE; BP; YELLOW; BP; WHITE; BP; | |||
XRED; BP; XGREEN; BP; | |||
XGREEN; BP; WHITE; BP; | |||
WHITE; BP; XRED; BP; | |||
glEnd(); | |||
glPopMatrix(); | |||
glutSwapBuffers(); | |||
} | |||
int main(int argc, char *argv[]) | |||
{ | |||
glutInit(&argc, argv); | |||
glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE); | |||
glutInitWindowPosition(50, 50); | |||
glutInitWindowSize(w_win, h_win); | |||
glutCreateWindow("FTGL TEST"); | |||
glutDisplayFunc(display); | |||
glutKeyboardFunc(parsekey); | |||
glutMouseFunc(mouse); | |||
glutMotionFunc(motion); | |||
glutReshapeFunc(reshape); | |||
glutIdleFunc(display); | |||
myinit(); | |||
glutMainLoop(); | |||
return 0; | |||
} | |||