git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/research@2677 92316355-f0b4-4df1-b90c-862c8a59935fmaster
| @@ -0,0 +1,2 @@ | |||||
| *.o | |||||
| colorcube/visu | |||||
| @@ -0,0 +1,4 @@ | |||||
| visu: visu.c tb.c trackball.c | |||||
| $(CC) $^ -o $@ -lGL -lglut | |||||
| @@ -0,0 +1,123 @@ | |||||
| /* | |||||
| * Simple trackball-like motion adapted (ripped off) from projtex.c | |||||
| * (written by David Yu and David Blythe). See the SIGGRAPH '96 | |||||
| * Advanced OpenGL course notes. | |||||
| */ | |||||
| #include <math.h> | |||||
| #include <assert.h> | |||||
| #include <GL/glut.h> | |||||
| #include "tb.h" | |||||
| #include "trackball.h" | |||||
| /* globals */ | |||||
| static GLuint tb_lasttime; | |||||
| float curquat[4]; | |||||
| float lastquat[4]; | |||||
| int beginx, beginy; | |||||
| static GLuint tb_width; | |||||
| static GLuint tb_height; | |||||
| static GLint tb_button = -1; | |||||
| static GLboolean tb_tracking = GL_FALSE; | |||||
| static GLboolean tb_animate = GL_TRUE; | |||||
| static void | |||||
| _tbAnimate(void) | |||||
| { | |||||
| add_quats(lastquat, curquat, curquat); | |||||
| glutPostRedisplay(); | |||||
| } | |||||
| static void | |||||
| _tbStartMotion(int x, int y, int time) | |||||
| { | |||||
| assert(tb_button != -1); | |||||
| glutIdleFunc(0); | |||||
| tb_tracking = GL_TRUE; | |||||
| tb_lasttime = time; | |||||
| beginx = x; | |||||
| beginy = y; | |||||
| } | |||||
| static void | |||||
| _tbStopMotion(unsigned time) | |||||
| { | |||||
| assert(tb_button != -1); | |||||
| tb_tracking = GL_FALSE; | |||||
| if (time == tb_lasttime && tb_animate) { | |||||
| glutIdleFunc(_tbAnimate); | |||||
| } else { | |||||
| if (tb_animate) { | |||||
| glutIdleFunc(0); | |||||
| } | |||||
| } | |||||
| } | |||||
| void | |||||
| tbAnimate(GLboolean animate) | |||||
| { | |||||
| tb_animate = animate; | |||||
| } | |||||
| void | |||||
| tbInit(GLuint button) | |||||
| { | |||||
| tb_button = button; | |||||
| trackball(curquat, 0.0, 0.0, 0.0, 0.0); | |||||
| } | |||||
| void | |||||
| tbMatrix(void) | |||||
| { | |||||
| GLfloat m[4][4]; | |||||
| assert(tb_button != -1); | |||||
| build_rotmatrix(m, curquat); | |||||
| glMultMatrixf(&m[0][0]); | |||||
| } | |||||
| void | |||||
| tbReshape(int width, int height) | |||||
| { | |||||
| assert(tb_button != -1); | |||||
| tb_width = width; | |||||
| tb_height = height; | |||||
| } | |||||
| void | |||||
| tbMouse(int button, int state, int x, int y) | |||||
| { | |||||
| assert(tb_button != -1); | |||||
| if (state == GLUT_DOWN && button == tb_button) | |||||
| _tbStartMotion(x, y, glutGet(GLUT_ELAPSED_TIME)); | |||||
| else if (state == GLUT_UP && button == tb_button) | |||||
| _tbStopMotion(glutGet(GLUT_ELAPSED_TIME)); | |||||
| } | |||||
| void | |||||
| tbMotion(int x, int y) | |||||
| { | |||||
| if (tb_tracking) { | |||||
| trackball(lastquat, | |||||
| (2.0 * beginx - tb_width) / tb_width, | |||||
| (tb_height - 2.0 * beginy) / tb_height, | |||||
| (2.0 * x - tb_width) / tb_width, | |||||
| (tb_height - 2.0 * y) / tb_height | |||||
| ); | |||||
| beginx = x; | |||||
| beginy = y; | |||||
| tb_animate = 1; | |||||
| tb_lasttime = glutGet(GLUT_ELAPSED_TIME); | |||||
| _tbAnimate(); | |||||
| } | |||||
| } | |||||
| @@ -0,0 +1,103 @@ | |||||
| /* | |||||
| * Simple trackball-like motion adapted (ripped off) from projtex.c | |||||
| * (written by David Yu and David Blythe). See the SIGGRAPH '96 | |||||
| * Advanced OpenGL course notes. | |||||
| * | |||||
| * | |||||
| * Usage: | |||||
| * | |||||
| * o call tbInit() in before any other tb call | |||||
| * o call tbReshape() from the reshape callback | |||||
| * o call tbMatrix() to get the trackball matrix rotation | |||||
| * o call tbStartMotion() to begin trackball movememt | |||||
| * o call tbStopMotion() to stop trackball movememt | |||||
| * o call tbMotion() from the motion callback | |||||
| * o call tbAnimate(GL_TRUE) if you want the trackball to continue | |||||
| * spinning after the mouse button has been released | |||||
| * o call tbAnimate(GL_FALSE) if you want the trackball to stop | |||||
| * spinning after the mouse button has been released | |||||
| * | |||||
| * Typical setup: | |||||
| * | |||||
| * | |||||
| void | |||||
| init(void) | |||||
| { | |||||
| tbInit(GLUT_MIDDLE_BUTTON); | |||||
| tbAnimate(GL_TRUE); | |||||
| . . . | |||||
| } | |||||
| void | |||||
| reshape(int width, int height) | |||||
| { | |||||
| tbReshape(width, height); | |||||
| . . . | |||||
| } | |||||
| void | |||||
| display(void) | |||||
| { | |||||
| glPushMatrix(); | |||||
| tbMatrix(); | |||||
| . . . draw the scene . . . | |||||
| glPopMatrix(); | |||||
| } | |||||
| void | |||||
| mouse(int button, int state, int x, int y) | |||||
| { | |||||
| tbMouse(button, state, x, y); | |||||
| . . . | |||||
| } | |||||
| void | |||||
| motion(int x, int y) | |||||
| { | |||||
| tbMotion(x, y); | |||||
| . . . | |||||
| } | |||||
| int | |||||
| main(int argc, char** argv) | |||||
| { | |||||
| . . . | |||||
| init(); | |||||
| glutReshapeFunc(reshape); | |||||
| glutDisplayFunc(display); | |||||
| glutMouseFunc(mouse); | |||||
| glutMotionFunc(motion); | |||||
| . . . | |||||
| } | |||||
| * | |||||
| * */ | |||||
| /* functions */ | |||||
| #ifdef __cplusplus | |||||
| extern "C" { | |||||
| #endif | |||||
| void | |||||
| tbInit(GLuint button); | |||||
| void | |||||
| tbMatrix(void); | |||||
| void | |||||
| tbReshape(int width, int height); | |||||
| void | |||||
| tbMouse(int button, int state, int x, int y); | |||||
| void | |||||
| tbMotion(int x, int y); | |||||
| void | |||||
| tbAnimate(GLboolean animate); | |||||
| #ifdef __cplusplus | |||||
| } | |||||
| #endif | |||||
| @@ -0,0 +1,325 @@ | |||||
| /* | |||||
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. | |||||
| * ALL RIGHTS RESERVED | |||||
| * Permission to use, copy, modify, and distribute this software for | |||||
| * any purpose and without fee is hereby granted, provided that the above | |||||
| * copyright notice appear in all copies and that both the copyright notice | |||||
| * and this permission notice appear in supporting documentation, and that | |||||
| * the name of Silicon Graphics, Inc. not be used in advertising | |||||
| * or publicity pertaining to distribution of the software without specific, | |||||
| * written prior permission. | |||||
| * | |||||
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | |||||
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | |||||
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | |||||
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | |||||
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | |||||
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | |||||
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | |||||
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | |||||
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | |||||
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | |||||
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | |||||
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | |||||
| * | |||||
| * US Government Users Restricted Rights | |||||
| * Use, duplication, or disclosure by the Government is subject to | |||||
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | |||||
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software | |||||
| * clause at DFARS 252.227-7013 and/or in similar or successor | |||||
| * clauses in the FAR or the DOD or NASA FAR Supplement. | |||||
| * Unpublished-- rights reserved under the copyright laws of the | |||||
| * United States. Contractor/manufacturer is Silicon Graphics, | |||||
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | |||||
| * | |||||
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. | |||||
| */ | |||||
| /* | |||||
| * Trackball code: | |||||
| * | |||||
| * Implementation of a virtual trackball. | |||||
| * Implemented by Gavin Bell, lots of ideas from Thant Tessman and | |||||
| * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129. | |||||
| * | |||||
| * Vector manip code: | |||||
| * | |||||
| * Original code from: | |||||
| * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli | |||||
| * | |||||
| * Much mucking with by: | |||||
| * Gavin Bell | |||||
| */ | |||||
| #include <math.h> | |||||
| #include "trackball.h" | |||||
| /* | |||||
| * This size should really be based on the distance from the center of | |||||
| * rotation to the point on the object underneath the mouse. That | |||||
| * point would then track the mouse as closely as possible. This is a | |||||
| * simple example, though, so that is left as an Exercise for the | |||||
| * Programmer. | |||||
| */ | |||||
| #define TRACKBALLSIZE (0.4f) | |||||
| /* | |||||
| * Local function prototypes (not defined in trackball.h) | |||||
| */ | |||||
| static float tb_project_to_sphere(float, float, float); | |||||
| static void normalize_quat(float [4]); | |||||
| static void | |||||
| vzero(float *v) | |||||
| { | |||||
| v[0] = 0.0; | |||||
| v[1] = 0.0; | |||||
| v[2] = 0.0; | |||||
| } | |||||
| static void | |||||
| vset(float *v, float x, float y, float z) | |||||
| { | |||||
| v[0] = x; | |||||
| v[1] = y; | |||||
| v[2] = z; | |||||
| } | |||||
| static void | |||||
| vsub(const float *src1, const float *src2, float *dst) | |||||
| { | |||||
| dst[0] = src1[0] - src2[0]; | |||||
| dst[1] = src1[1] - src2[1]; | |||||
| dst[2] = src1[2] - src2[2]; | |||||
| } | |||||
| static void | |||||
| vcopy(const float *v1, float *v2) | |||||
| { | |||||
| register int i; | |||||
| for (i = 0 ; i < 3 ; i++) | |||||
| v2[i] = v1[i]; | |||||
| } | |||||
| static void | |||||
| vcross(const float *v1, const float *v2, float *cross) | |||||
| { | |||||
| float temp[3]; | |||||
| temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]); | |||||
| temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]); | |||||
| temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]); | |||||
| vcopy(temp, cross); | |||||
| } | |||||
| static float | |||||
| vlength(const float *v) | |||||
| { | |||||
| return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); | |||||
| } | |||||
| static void | |||||
| vscale(float *v, float div) | |||||
| { | |||||
| v[0] *= div; | |||||
| v[1] *= div; | |||||
| v[2] *= div; | |||||
| } | |||||
| static void | |||||
| vnormal(float *v) | |||||
| { | |||||
| vscale(v,1.0f/vlength(v)); | |||||
| } | |||||
| static float | |||||
| vdot(const float *v1, const float *v2) | |||||
| { | |||||
| return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; | |||||
| } | |||||
| static void | |||||
| vadd(const float *src1, const float *src2, float *dst) | |||||
| { | |||||
| dst[0] = src1[0] + src2[0]; | |||||
| dst[1] = src1[1] + src2[1]; | |||||
| dst[2] = src1[2] + src2[2]; | |||||
| } | |||||
| /* | |||||
| * Ok, simulate a track-ball. Project the points onto the virtual | |||||
| * trackball, then figure out the axis of rotation, which is the cross | |||||
| * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0) | |||||
| * Note: This is a deformed trackball-- is a trackball in the center, | |||||
| * but is deformed into a hyperbolic sheet of rotation away from the | |||||
| * center. This particular function was chosen after trying out | |||||
| * several variations. | |||||
| * | |||||
| * It is assumed that the arguments to this routine are in the range | |||||
| * (-1.0 ... 1.0) | |||||
| */ | |||||
| void | |||||
| trackball(float q[4], float p1x, float p1y, float p2x, float p2y) | |||||
| { | |||||
| float a[3]; /* Axis of rotation */ | |||||
| float phi; /* how much to rotate about axis */ | |||||
| float p1[3], p2[3], d[3]; | |||||
| float t; | |||||
| if (p1x == p2x && p1y == p2y) { | |||||
| /* Zero rotation */ | |||||
| vzero(q); | |||||
| q[3] = 1.0; | |||||
| return; | |||||
| } | |||||
| /* | |||||
| * First, figure out z-coordinates for projection of P1 and P2 to | |||||
| * deformed sphere | |||||
| */ | |||||
| vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y)); | |||||
| vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y)); | |||||
| /* | |||||
| * Now, we want the cross product of P1 and P2 | |||||
| */ | |||||
| vcross(p2,p1,a); | |||||
| /* | |||||
| * Figure out how much to rotate around that axis. | |||||
| */ | |||||
| vsub(p1,p2,d); | |||||
| t = vlength(d) / (2.0f*TRACKBALLSIZE); | |||||
| /* | |||||
| * Avoid problems with out-of-control values... | |||||
| */ | |||||
| if (t > 1.0f) t = 1.0f; | |||||
| if (t < -1.0f) t = -1.0f; | |||||
| phi = 2.0f * asin(t); | |||||
| axis_to_quat(a,phi,q); | |||||
| } | |||||
| /* | |||||
| * Given an axis and angle, compute quaternion. | |||||
| */ | |||||
| void | |||||
| axis_to_quat(float a[3], float phi, float q[4]) | |||||
| { | |||||
| vnormal(a); | |||||
| vcopy(a,q); | |||||
| vscale(q,sin(phi/2.0f)); | |||||
| q[3] = cos(phi/2.0f); | |||||
| } | |||||
| /* | |||||
| * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet | |||||
| * if we are away from the center of the sphere. | |||||
| */ | |||||
| static float | |||||
| tb_project_to_sphere(float r, float x, float y) | |||||
| { | |||||
| float d, t, z; | |||||
| d = sqrt(x*x + y*y); | |||||
| if (d < r * 0.70710678118654752440f) { /* Inside sphere */ | |||||
| z = sqrt(r*r - d*d); | |||||
| } else { /* On hyperbola */ | |||||
| t = r / 1.41421356237309504880f; | |||||
| z = t*t / d; | |||||
| } | |||||
| return z; | |||||
| } | |||||
| /* | |||||
| * Given two rotations, e1 and e2, expressed as quaternion rotations, | |||||
| * figure out the equivalent single rotation and stuff it into dest. | |||||
| * | |||||
| * This routine also normalizes the result every RENORMCOUNT times it is | |||||
| * called, to keep error from creeping in. | |||||
| * | |||||
| * NOTE: This routine is written so that q1 or q2 may be the same | |||||
| * as dest (or each other). | |||||
| */ | |||||
| #define RENORMCOUNT 97 | |||||
| void | |||||
| add_quats(float q1[4], float q2[4], float dest[4]) | |||||
| { | |||||
| static int count=0; | |||||
| float t1[4], t2[4], t3[4]; | |||||
| float tf[4]; | |||||
| vcopy(q1,t1); | |||||
| vscale(t1,q2[3]); | |||||
| vcopy(q2,t2); | |||||
| vscale(t2,q1[3]); | |||||
| vcross(q2,q1,t3); | |||||
| vadd(t1,t2,tf); | |||||
| vadd(t3,tf,tf); | |||||
| tf[3] = q1[3] * q2[3] - vdot(q1,q2); | |||||
| dest[0] = tf[0]; | |||||
| dest[1] = tf[1]; | |||||
| dest[2] = tf[2]; | |||||
| dest[3] = tf[3]; | |||||
| if (++count > RENORMCOUNT) { | |||||
| count = 0; | |||||
| normalize_quat(dest); | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0 | |||||
| * If they don't add up to 1.0, dividing by their magnitued will | |||||
| * renormalize them. | |||||
| * | |||||
| * Note: See the following for more information on quaternions: | |||||
| * | |||||
| * - Shoemake, K., Animating rotation with quaternion curves, Computer | |||||
| * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985. | |||||
| * - Pletinckx, D., Quaternion calculus as a basic tool in computer | |||||
| * graphics, The Visual Computer 5, 2-13, 1989. | |||||
| */ | |||||
| static void | |||||
| normalize_quat(float q[4]) | |||||
| { | |||||
| int i; | |||||
| float mag; | |||||
| mag = (q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]); | |||||
| for (i = 0; i < 4; i++) q[i] /= mag; | |||||
| } | |||||
| /* | |||||
| * Build a rotation matrix, given a quaternion rotation. | |||||
| * | |||||
| */ | |||||
| void | |||||
| build_rotmatrix(float m[4][4], float q[4]) | |||||
| { | |||||
| m[0][0] = 1.0f - 2.0f * (q[1] * q[1] + q[2] * q[2]); | |||||
| m[0][1] = 2.0f * (q[0] * q[1] - q[2] * q[3]); | |||||
| m[0][2] = 2.0f * (q[2] * q[0] + q[1] * q[3]); | |||||
| m[0][3] = 0.0f; | |||||
| m[1][0] = 2.0f * (q[0] * q[1] + q[2] * q[3]); | |||||
| m[1][1]= 1.0f - 2.0f * (q[2] * q[2] + q[0] * q[0]); | |||||
| m[1][2] = 2.0f * (q[1] * q[2] - q[0] * q[3]); | |||||
| m[1][3] = 0.0f; | |||||
| m[2][0] = 2.0f * (q[2] * q[0] - q[1] * q[3]); | |||||
| m[2][1] = 2.0f * (q[1] * q[2] + q[0] * q[3]); | |||||
| m[2][2] = 1.0f - 2.0f * (q[1] * q[1] + q[0] * q[0]); | |||||
| m[2][3] = 0.0f; | |||||
| m[3][0] = 0.0f; | |||||
| m[3][1] = 0.0f; | |||||
| m[3][2] = 0.0f; | |||||
| m[3][3] = 1.0f; | |||||
| } | |||||
| @@ -0,0 +1,85 @@ | |||||
| /* | |||||
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. | |||||
| * ALL RIGHTS RESERVED | |||||
| * Permission to use, copy, modify, and distribute this software for | |||||
| * any purpose and without fee is hereby granted, provided that the above | |||||
| * copyright notice appear in all copies and that both the copyright notice | |||||
| * and this permission notice appear in supporting documentation, and that | |||||
| * the name of Silicon Graphics, Inc. not be used in advertising | |||||
| * or publicity pertaining to distribution of the software without specific, | |||||
| * written prior permission. | |||||
| * | |||||
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | |||||
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | |||||
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | |||||
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | |||||
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | |||||
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | |||||
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | |||||
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | |||||
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | |||||
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | |||||
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | |||||
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | |||||
| * | |||||
| * US Government Users Restricted Rights | |||||
| * Use, duplication, or disclosure by the Government is subject to | |||||
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | |||||
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software | |||||
| * clause at DFARS 252.227-7013 and/or in similar or successor | |||||
| * clauses in the FAR or the DOD or NASA FAR Supplement. | |||||
| * Unpublished-- rights reserved under the copyright laws of the | |||||
| * United States. Contractor/manufacturer is Silicon Graphics, | |||||
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | |||||
| * | |||||
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. | |||||
| */ | |||||
| /* | |||||
| * trackball.h | |||||
| * A virtual trackball implementation | |||||
| * Written by Gavin Bell for Silicon Graphics, November 1988. | |||||
| */ | |||||
| #ifdef __cpluscplus | |||||
| extern "C" { | |||||
| #endif | |||||
| /* | |||||
| * Pass the x and y coordinates of the last and current positions of | |||||
| * the mouse, scaled so they are from (-1.0 ... 1.0). | |||||
| * | |||||
| * The resulting rotation is returned as a quaternion rotation in the | |||||
| * first paramater. | |||||
| */ | |||||
| void | |||||
| trackball(float q[4], float p1x, float p1y, float p2x, float p2y); | |||||
| /* | |||||
| * Given two quaternions, add them together to get a third quaternion. | |||||
| * Adding quaternions to get a compound rotation is analagous to adding | |||||
| * translations to get a compound translation. When incrementally | |||||
| * adding rotations, the first argument here should be the new | |||||
| * rotation, the second and third the total rotation (which will be | |||||
| * over-written with the resulting new total rotation). | |||||
| */ | |||||
| void | |||||
| add_quats(float *q1, float *q2, float *dest); | |||||
| /* | |||||
| * A useful function, builds a rotation matrix in Matrix based on | |||||
| * given quaternion. | |||||
| */ | |||||
| void | |||||
| build_rotmatrix(float m[4][4], float q[4]); | |||||
| /* | |||||
| * This function computes a quaternion based on an axis (defined by | |||||
| * the given vector) and an angle about which to rotate. The angle is | |||||
| * expressed in radians. The result is put into the third argument. | |||||
| */ | |||||
| void | |||||
| axis_to_quat(float a[3], float phi, float q[4]); | |||||
| #ifdef __cpluscplus | |||||
| } | |||||
| #endif | |||||
| @@ -0,0 +1,153 @@ | |||||
| #include <stdlib.h> | |||||
| #include <stdio.h> | |||||
| #include <string.h> | |||||
| #include <GL/gl.h> | |||||
| #include <GL/glut.h> | |||||
| #include "tb.h" | |||||
| int w_win = 640; | |||||
| int h_win = 480; | |||||
| static void setcamera(void) | |||||
| { | |||||
| glMatrixMode (GL_PROJECTION); | |||||
| glLoadIdentity (); | |||||
| gluPerspective(40, (float)w_win / (float)h_win, 1, 1000); | |||||
| glMatrixMode(GL_MODELVIEW); | |||||
| glLoadIdentity(); | |||||
| gluLookAt(0.0, 0.0, (float)h_win / 200.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); | |||||
| } | |||||
| static void myinit(void) | |||||
| { | |||||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||||
| glClearColor(0.5, 0.5, 0.7, 0.0); | |||||
| glColor3f(1.0, 1.0, 1.0); | |||||
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||||
| glEnable(GL_DEPTH_TEST); | |||||
| glShadeModel(GL_SMOOTH); | |||||
| setcamera(); | |||||
| tbInit(GLUT_LEFT_BUTTON); | |||||
| tbAnimate(GL_FALSE); | |||||
| } | |||||
| static void parsekey(unsigned char key, int x, int y) | |||||
| { | |||||
| switch (key) | |||||
| { | |||||
| case 27: | |||||
| exit(0); | |||||
| break; | |||||
| } | |||||
| } | |||||
| static void motion(int x, int y) | |||||
| { | |||||
| tbMotion(x, y); | |||||
| } | |||||
| static void mouse(int button, int state, int x, int y) | |||||
| { | |||||
| tbMouse(button, state, x, y); | |||||
| } | |||||
| static void reshape(int w, int h) | |||||
| { | |||||
| glMatrixMode (GL_MODELVIEW); | |||||
| glViewport (0, 0, w, h); | |||||
| glLoadIdentity(); | |||||
| w_win = w; | |||||
| h_win = h; | |||||
| setcamera(); | |||||
| tbReshape(w_win, h_win); | |||||
| } | |||||
| #define F(x) ((x)*1.01 - 0.005) | |||||
| #define CP glColor4f(x0,y0,z0,0.5); glVertex3f(y0,x0,z0) | |||||
| #define BP glColor3f(0.0,0.0,0.0); glVertex3f(F(y0),F(x0),F(z0)) | |||||
| #define BLACK x0 = y0 = z0 = 0.0 | |||||
| #define RED x0 = 1.0; y0 = z0 = 0.0 | |||||
| //#define XRED x0 = 0.8; y0 = z0 = 0.0 | |||||
| #define XRED RED | |||||
| #define GREEN y0 = 1.0; x0 = z0 = 0.0 | |||||
| //#define XGREEN y0 = 0.7; x0 = z0 = 0.0 | |||||
| #define XGREEN GREEN | |||||
| #define BLUE z0 = 1.0; x0 = y0 = 0.0 | |||||
| //#define XBLUE x0 = 0.0; y0 = 0.0; z0 = 0.5 | |||||
| #define XBLUE BLUE | |||||
| #define YELLOW x0 = y0 = 1.0; z0 = 0.0 | |||||
| #define CYAN y0 = z0 = 1.0; x0 = 0.0 | |||||
| #define MAGENTA x0 = z0 = 1.0; y0 = 0.0 | |||||
| #define WHITE x0 = y0 = z0 = 1.0 | |||||
| static void display(void) | |||||
| { | |||||
| float x0,y0,z0; | |||||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||||
| setcamera(); | |||||
| tbMatrix(); | |||||
| glPushMatrix(); | |||||
| glTranslatef(-.5, -.5, -.5); | |||||
| // Bounding box | |||||
| glBegin(GL_LINE_LOOP); | |||||
| BLACK; CP; RED; CP; MAGENTA; CP; BLUE; CP; | |||||
| CYAN; CP; WHITE; CP; YELLOW; CP; GREEN; CP; | |||||
| glEnd(); | |||||
| glBegin(GL_LINES); | |||||
| BLACK; CP; BLUE; CP; | |||||
| GREEN; CP; CYAN; CP; | |||||
| RED; CP; YELLOW; CP; | |||||
| MAGENTA; CP; WHITE; CP; | |||||
| glEnd(); | |||||
| // Our colour space | |||||
| glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; XBLUE; CP; glEnd(); | |||||
| glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; YELLOW; CP; glEnd(); | |||||
| glBegin(GL_TRIANGLES); XRED; CP; XBLUE; CP; WHITE; CP; glEnd(); | |||||
| glBegin(GL_TRIANGLES); XRED; CP; YELLOW; CP; WHITE; CP; glEnd(); | |||||
| glBegin(GL_TRIANGLES); XBLUE; CP; XGREEN; CP; WHITE; CP; glEnd(); | |||||
| glBegin(GL_TRIANGLES); YELLOW; CP; XGREEN; CP; WHITE; CP; glEnd(); | |||||
| // Better edges | |||||
| glBegin(GL_LINES); | |||||
| XBLUE; BP; XRED; BP; YELLOW; BP; XRED; BP; | |||||
| XBLUE; BP; XGREEN; BP; YELLOW; BP; XGREEN; BP; | |||||
| XBLUE; BP; WHITE; BP; YELLOW; BP; WHITE; BP; | |||||
| XRED; BP; XGREEN; BP; | |||||
| XGREEN; BP; WHITE; BP; | |||||
| WHITE; BP; XRED; BP; | |||||
| glEnd(); | |||||
| glPopMatrix(); | |||||
| glutSwapBuffers(); | |||||
| } | |||||
| int main(int argc, char *argv[]) | |||||
| { | |||||
| glutInit(&argc, argv); | |||||
| glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE); | |||||
| glutInitWindowPosition(50, 50); | |||||
| glutInitWindowSize(w_win, h_win); | |||||
| glutCreateWindow("FTGL TEST"); | |||||
| glutDisplayFunc(display); | |||||
| glutKeyboardFunc(parsekey); | |||||
| glutMouseFunc(mouse); | |||||
| glutMotionFunc(motion); | |||||
| glutReshapeFunc(reshape); | |||||
| glutIdleFunc(display); | |||||
| myinit(); | |||||
| glutMainLoop(); | |||||
| return 0; | |||||
| } | |||||