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  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. AM_DEFAULT_VERBOSITY=0
  9. dnl Versioning of the separate software we ship
  10. LOLUNIT_VERSION=0.1
  11. AC_SUBST(LOLUNIT_VERSION)
  12. LOLREMEZ_VERSION=0.2
  13. AC_SUBST(LOLREMEZ_VERSION)
  14. AM_CONFIG_HEADER(config.h)
  15. AM_PROG_CC_C_O
  16. AC_PROG_CPP
  17. AC_PROG_CXX
  18. AC_PROG_CXXCPP
  19. AC_PROG_RANLIB
  20. AC_LIBTOOL_WIN32_DLL
  21. AM_PROG_LIBTOOL
  22. AC_LIBTOOL_CXX
  23. AC_C_CONST
  24. AC_C_INLINE
  25. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  26. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  27. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  28. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  29. dnl Same for Lol Engine M4 files.
  30. m4_pattern_forbid([^LOL_])
  31. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  32. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  33. export PKG_CONFIG_LIBDIR=/dev/null
  34. fi
  35. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  36. dnl now otherwise it might be set in an obscure if statement. Same thing for
  37. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  38. AC_EGREP_CPP(yes, foo)
  39. PKG_PROG_PKG_CONFIG()
  40. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  41. dnl conditional builds
  42. AC_ARG_ENABLE(debug,
  43. [ --enable-debug build debug versions of the game (default no)])
  44. AC_ARG_ENABLE(release,
  45. [ --enable-release build final release of the game (default no)])
  46. AC_ARG_ENABLE(experimental,
  47. [ --enable-experimental experimental build (default no)])
  48. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h)
  49. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h)
  50. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  51. AC_CHECK_HEADERS(sys/wait.h)
  52. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  53. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  54. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  55. if test "${enable_debug}" = "yes"; then
  56. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  57. OPT="-O"
  58. else
  59. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  60. fi
  61. if test "${enable_release}" = "yes"; then
  62. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  63. REL=""
  64. else
  65. REL="-g"
  66. fi
  67. if test "${enable_experimental}" = "yes"; then
  68. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  69. fi
  70. dnl No exceptions
  71. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  72. dnl Optimizations
  73. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  74. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  75. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  76. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  77. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  78. AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")
  79. dnl Are we on the PS3?
  80. ac_cv_my_have_ps3="no"
  81. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  82. [ac_cv_my_have_ps3="yes"
  83. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  84. dnl For PSGL
  85. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  86. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  87. dnl This is the old way; we now use CELL_SDK instead of CELLSDK
  88. if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then
  89. CELL_SDK="${CELLSDK}"
  90. fi
  91. if test "x${enable_debug}" = xyes; then
  92. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  93. elif test "x${enable_release}" = xyes; then
  94. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  95. else
  96. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  97. fi
  98. dnl For the runtime Cg compiler
  99. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  100. dnl For the PNG decoder
  101. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  102. dnl For the pad library
  103. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  104. dnl Disable this warning, it's too verbose with vector.h
  105. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"
  106. AC_PATH_PROG(MAKE_FSELF, make_fself, no)
  107. if test "${MAKE_FSELF}" = "no"; then
  108. AC_MSG_ERROR([[Building for PS3 but make_fself not found]])
  109. fi],
  110. [MAKE_FSELF=no])
  111. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  112. dnl Are we building using MinGW?
  113. LIBS_save="$LIBS"
  114. LIBS="$LIBS -mwindows -mwin32"
  115. AC_MSG_CHECKING(for -mwindows -mwin32)
  116. AC_TRY_LINK([], [],
  117. [AC_MSG_RESULT(yes)
  118. CXXFLAGS="${CXXFLAGS} -mwindows -mwin32"
  119. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"],
  120. [AC_MSG_RESULT(no)])
  121. LIBS="$LIBS_save"
  122. dnl Are we on the Xbox 360?
  123. dnl Answer: NO! we don't know how to build for it anyway
  124. AM_CONDITIONAL(USE_X360, false)
  125. dnl Are we on a Direct3D 9 platform?
  126. #ac_cv_my_have_d3d9="no"
  127. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  128. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  129. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  130. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  131. #fi
  132. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  133. LOL_CHECK_OPENGL
  134. dnl Use SDL? (always required on Linux or Win32)
  135. ac_cv_my_have_sdl="no"
  136. ac_cv_my_have_sdl_image="no"
  137. ac_cv_my_have_sdl_mixer="no"
  138. dnl
  139. dnl First, try the proper pkg-config check
  140. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  141. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  142. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  143. dnl
  144. dnl Then the old sdl-config method
  145. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  146. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  147. if test "${SDL_CONFIG}" != "no"; then
  148. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  149. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  150. ac_cv_my_have_sdl="yes"
  151. fi
  152. fi
  153. dnl
  154. dnl Maybe all this has failed, try direct inclusion
  155. save_CPPFLAGS="${CPPFLAGS}"
  156. save_LIBS="${LIBS}"
  157. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  158. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  159. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  160. AC_CHECK_HEADERS(SDL_mixer.h SDL/SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  161. AC_CHECK_HEADERS(SDL_image.h SDL/SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  162. AC_CHECK_LIB(SDL, main,
  163. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  164. [ac_cv_my_have_sdl="no"])
  165. AC_CHECK_LIB(SDLmain, main,
  166. [SDL_LIBS="${SDL_LIBS} -lSDLmain -lSDL"])
  167. AC_CHECK_LIB(SDL_mixer, main,
  168. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  169. [ac_cv_my_have_sdl_mixer="no"])
  170. AC_CHECK_LIB(SDL_image, main,
  171. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  172. [ac_cv_my_have_sdl_image="no"])
  173. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  174. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  175. CPPFLAGS="${save_CPPFLAGS}"
  176. LIBS="${save_LIBS}"
  177. if test "${ac_cv_my_have_sdl}" = "no"; then
  178. AC_MSG_WARN([SDL not found])
  179. else
  180. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  181. fi
  182. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  183. AC_MSG_WARN([SDL_mixer not found])
  184. else
  185. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  186. fi
  187. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  188. AC_MSG_WARN([SDL_image not found])
  189. else
  190. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  191. fi
  192. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  193. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  194. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  195. dnl Use Flex's FlexLexer.h or ours?
  196. ac_cv_my_have_flexlexer_h="no"
  197. AC_LANG_PUSH(C++)
  198. AC_CHECK_HEADERS(FlexLexer.h, [ac_cv_my_have_flexlexer_h="yes"])
  199. AC_LANG_POP(C++)
  200. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  201. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/external/flex-2.5.35/include"
  202. fi
  203. dnl Use NativeClient?
  204. ac_cv_my_have_nacl="no"
  205. AC_LANG_PUSH(C++)
  206. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  207. [ac_cv_my_have_nacl="yes"
  208. dnl Disable this warning, it's too verbose with vector.h
  209. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"])
  210. AC_LANG_POP(C++)
  211. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  212. dnl Use Android? FIXME: super hacks!
  213. ac_cv_my_have_android="no"
  214. AC_CHECK_LIB(log, __android_log_vprint,
  215. [ac_cv_my_have_android="yes"
  216. LOL_LIBS="${LOL_LIBS} -llog -module"])
  217. AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")
  218. dnl Use EGL?
  219. ac_cv_my_have_egl="no"
  220. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  221. if test "${ac_cv_my_have_egl}" != "no"; then
  222. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  223. EGL_LIBS="${EGL_LIBS} -lX11"
  224. fi
  225. AC_CHECK_LIB(EGL, main,
  226. [ac_cv_my_have_egl="yes"
  227. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  228. EGL_LIBS="-lEGL"])
  229. dnl Raspberry Pi is different, check for it with extra libs; also we
  230. dnl look for a different function to bypass autoconf caching
  231. AC_CHECK_LIB(EGL, eglGetDisplay,
  232. [ac_cv_my_have_egl="yes"
  233. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  234. EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"],
  235. [:],
  236. [-lvcos -lvchiq_arm -lbcm_host -lGLESv2])
  237. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  238. dnl Use libpng? (replacement for SDL_image)
  239. ac_cv_my_have_libpng="no"
  240. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  241. if test "${ac_cv_my_have_libpng}" != "no"; then
  242. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  243. fi
  244. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  245. dnl Use Windows GDI+?
  246. ac_cv_my_have_gdiplus="no"
  247. AC_LANG_PUSH(C++)
  248. AC_CHECK_HEADERS(gdiplus.h,
  249. [ac_cv_my_have_gdiplus="yes"
  250. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  251. [ac_cv_my_have_gdiplus="no"],
  252. [#include <algorithm>
  253. using std::min;
  254. using std::max;
  255. #include <windows.h>])
  256. AC_LANG_POP(C++)
  257. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  258. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  259. fi
  260. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  261. dnl Use libcaca? (required for font generation)
  262. ac_cv_my_have_caca="no"
  263. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  264. if test "${ac_cv_my_have_caca}" != "no"; then
  265. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  266. fi
  267. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  268. dnl Use libpipi? (required for video recording)
  269. ac_cv_my_have_pipi="no"
  270. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  271. if test "${ac_cv_my_have_pipi}" != "no"; then
  272. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  273. fi
  274. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  275. dnl Use GTK+? (required for the deushax editor)
  276. ac_cv_my_have_gtkgl="no"
  277. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  278. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  279. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  280. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  281. fi
  282. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  283. dnl Can we build neercs?
  284. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
  285. dnl Extra libraries we may need
  286. AC_SUBST(MATH_LIBS)
  287. AC_SUBST(PAM_LIBS)
  288. AC_SUBST(UTIL_LIBS)
  289. dnl How to use the Lol Engine inside this tree
  290. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  291. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  292. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  293. AC_SUBST(LOL_CFLAGS)
  294. AC_SUBST(LOL_LIBS)
  295. AC_CONFIG_FILES(
  296. [Makefile
  297. src/Makefile
  298. src/data/Makefile
  299. src/data/font/Makefile
  300. tutorial/Makefile
  301. test/Makefile
  302. test/math/Makefile
  303. test/sandbox/Makefile
  304. test/xolotl/Makefile
  305. build/Makefile
  306. binaries/Makefile
  307. people/Makefile
  308. games/Makefile
  309. tools/Makefile
  310. tools/vslol/Makefile
  311. ])
  312. AC_CONFIG_FILES(
  313. [games/monsterz/Makefile
  314. ])
  315. AC_CONFIG_FILES(
  316. [games/deushax/Makefile
  317. games/deushax/art/Makefile
  318. games/deushax/art/test/Makefile
  319. games/deushax/gfx/Makefile
  320. games/deushax/maps/Makefile
  321. ])
  322. AC_CONFIG_FILES(
  323. [games/mrpigeon/Makefile
  324. ])
  325. AC_CONFIG_FILES(
  326. [games/orbital/Makefile
  327. ])
  328. AC_CONFIG_FILES(
  329. [tools/neercs/Makefile
  330. ])
  331. AC_CONFIG_FILES(
  332. [people/jnat/Makefile
  333. people/jnat/TestProject/Makefile
  334. people/peeweek/Makefile
  335. people/touky/Makefile
  336. ])
  337. AC_OUTPUT