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- dnl configure script for Lol Engine
-
- AC_INIT(lolengine, 0.0)
- AC_PREREQ(2.50)
- AC_CONFIG_AUX_DIR(.auto)
- AC_CANONICAL_SYSTEM
- AM_INIT_AUTOMAKE([no-define tar-ustar])
- dnl AM_MAINTAINER_MODE
-
- AM_CONFIG_HEADER(config.h)
-
- AM_PROG_CC_C_O
- AC_PROG_CPP
- AC_PROG_CXX
- AC_PROG_CXXCPP
- AC_PROG_RANLIB
-
- AC_LIBTOOL_WIN32_DLL
- AM_PROG_LIBTOOL
- AC_LIBTOOL_CXX
-
- AC_C_CONST
- AC_C_INLINE
-
- dnl Ensure an error is thrown if pkg-config M4 files are not found.
- m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
- m4_pattern_forbid([^PKG_CHECK_MODULES$])
- m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
-
- dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
- if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
- export PKG_CONFIG_LIBDIR=/dev/null
- fi
-
- dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
- dnl now otherwise it might be set in an obscure if statement. Same thing for
- dnl PKG_PROG_PKG_CONFIG which needs to be called first.
- AC_EGREP_CPP(yes, foo)
- PKG_PROG_PKG_CONFIG()
-
- dnl conditional builds
- AC_ARG_ENABLE(debug,
- [ --enable-debug build debug versions of the game (default no)])
- AC_ARG_ENABLE(release,
- [ --enable-release build final release of the game (default no)])
- AC_ARG_ENABLE(experimental,
- [ --enable-experimental experimental build (default no)])
-
- AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h fastmath.h)
-
- if test "${enable_debug}" = "yes"; then
- AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
- OPT="-O"
- else
- OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
- fi
-
- if test "${enable_release}" = "yes"; then
- AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
- REL=""
- else
- REL="-g"
- fi
-
- if test "${enable_experimental}" = "yes"; then
- AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
- fi
-
- dnl No exceptions
- CXXFLAGS="${CXXFLAGS} -fno-exceptions"
- dnl Optimizations
- CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
- dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
- CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
-
- AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
-
-
- dnl Are we on the PS3?
- AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
- [LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
- dnl For PSGL
- AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
- GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
- if test "x${enable_debug}" = xyes; then
- GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
- elif test "x${enable_release}" = xyes; then
- GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
- else
- GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
- fi
- dnl For the runtime Cg compiler
- GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
- dnl For the PNG decoder
- LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
- dnl For the pad library
- LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
- AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
- [MAKE_FSELF=no])
- AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
-
-
- dnl Which version of OpenGL to use?
- ac_cv_my_have_gl="no"
- PKG_CHECK_MODULES(GLES2, glesv2,
- [ac_cv_my_have_gl="yes"
- AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
- GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
- GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
- [:])
- AC_CHECK_LIB(GL, glLoadIdentity,
- [ac_cv_my_have_gl="yes"
- AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
- GL_LIBS="-lGL"])
- AC_CHECK_HEADER(GL/gl.h,
- [LIBS_save="$LIBS"
- LIBS="$LIBS -lopengl32"
- AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
- AC_TRY_LINK([#include <GL/gl.h>],
- [glLoadIdentity();],
- [ac_cv_my_have_gl="yes"
- AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
- AC_MSG_RESULT(yes)
- GL_LIBS="-lopengl32"],
- [AC_MSG_RESULT(no)])
- LIBS="$LIBS_save"])
- AC_CHECK_HEADER(PSGL/psgl.h,
- [ac_cv_my_have_gl="yes"])
- if test "${ac_cv_my_have_gl}" = "no"; then
- AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
- fi
-
- dnl Use Glew?
- ac_cv_my_have_glew="no"
- PKG_CHECK_MODULES(GLEW, glew,
- [ac_cv_my_have_glew="yes"
- GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
- GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
- [:])
- AC_CHECK_HEADER(GL/glew.h,
- [LIBS_save="${LIBS}"
- LIBS="${LIBS} -lglew32 ${GL_LIBS}"
- AC_MSG_CHECKING(for glewInit in -lglew32)
- AC_TRY_LINK(
- [#include <GL/glew.h>],
- [glewInit();],
- [ac_cv_my_have_glew="yes"
- GL_LIBS="-lglew32 ${GL_LIBS}"
- AC_MSG_RESULT(yes)],
- [AC_MSG_RESULT(no)])
- LIBS="${LIBS_save}"])
- if test "${ac_cv_my_have_glew}" != "no"; then
- AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
- AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
- fi
- AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
-
- dnl Poor man's GL feature detection if all else failed.
- save_LIBS="${LIBS}"
- LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
- AC_CHECK_FUNCS(glBegin)
- LIBS="${save_LIBS}"
-
- dnl Use SDL? (always required on Linux or Win32)
- ac_cv_my_have_sdl="no"
- if test "x$cross_compiling" != xyes; then
- ac_cv_my_have_sdl="yes"
- AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
- if test "${SDL_CONFIG}" != "no" -a "x$cross_compiling" != xyes; then
- SDL_CFLAGS="${SDL_CFLAGS} `sdl-config --cflags`"
- SDL_LIBS="${SDL_LIBS} `sdl-config --libs`"
- fi
- PKG_CHECK_MODULES(SDL, sdl, [:],
- [SDL_LIBS="${SDL_LIBS} -lSDL"])
- PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [:],
- [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"])
- PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [:],
- [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"])
- SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
- SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
- save_CPPFLAGS="${CPPFLAGS}"
- CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS}"
- AC_CHECK_HEADERS(SDL_mixer.h, [:], [ac_cv_my_have_sdl="no"])
- AC_CHECK_HEADERS(SDL_image.h, [:], [ac_cv_my_have_sdl="no"])
- CPPFLAGS="${save_CPPFLAGS}"
- if test "${ac_cv_my_have_sdl}" = "no"; then
- AC_MSG_WARN([[One of SDL, SDL_Image or SDL_Mixer not found]])
- else
- AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
- fi
- fi
- AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
-
-
- dnl Use EGL?
- ac_cv_my_have_egl="no"
- PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
- if test "${ac_cv_my_have_egl}" != "no"; then
- AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
- EGL_LIBS="${EGL_LIBS} -lX11"
- fi
- AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
-
-
- dnl Use libpng? (replacement for SDL_image)
- ac_cv_my_have_libpng="no"
- PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
- if test "${ac_cv_my_have_libpng}" != "no"; then
- AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
- fi
- AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
-
-
- dnl Use libcaca? (required for font generation)
- ac_cv_my_have_caca="no"
- PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
- if test "${ac_cv_my_have_caca}" != "no"; then
- AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
- fi
- AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
-
-
- dnl Use libpipi? (required for video recording)
- ac_cv_my_have_pipi="no"
- PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
- if test "${ac_cv_my_have_pipi}" != "no"; then
- AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
- fi
- AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
-
-
- dnl Use GTK+? (required for the deushax editor)
- ac_cv_my_have_gtkgl="no"
- PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
- PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
- if test "${ac_cv_my_have_gtkgl}" != "no"; then
- AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
- fi
- AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
-
-
- dnl How to use the Lol Engine inside this tree
- LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
- LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
- LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS"
-
- AC_SUBST(MATH_LIBS)
- AC_SUBST(LOL_CFLAGS)
- AC_SUBST(LOL_LIBS)
-
- AC_CONFIG_FILES(
- [Makefile
- src/Makefile
- test/Makefile
- gfx/Makefile
- gfx/font/Makefile
- tools/Makefile
- ])
- AC_CONFIG_FILES(
- [monsterz/Makefile
- ])
- AC_CONFIG_FILES(
- [deushax/Makefile
- deushax/art/Makefile
- deushax/art/test/Makefile
- deushax/gfx/Makefile
- deushax/maps/Makefile
- ])
-
- AC_OUTPUT
-
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