- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdio>
- #include <cstring>
- #include <cstdlib>
- #include <cmath>
- #include <ctype.h>
-
- #include "core.h"
-
- /*
- * Map implementation class
- */
-
- class MapData
- {
- friend class Map;
-
- static int const MAX_TILERS = 128;
-
- private:
- int tilers[MAX_TILERS];
- int ntilers;
-
- Layer **layers;
- int nlayers;
-
- int width, height;
- };
-
- /*
- * Public Map class
- */
-
- Map::Map(char const *path)
- {
- data = new MapData();
- data->ntilers = 0;
- data->layers = NULL;
- data->nlayers = 0;
- data->width = 0;
- data->height = 0;
-
- char tmp[BUFSIZ];
- int gids[MapData::MAX_TILERS];
- uint32_t *tiles = NULL;
- int level = 0, orientation = 0, ntiles = 0;
-
- FILE *fp = fopen(path, "r");
-
- if (!fp)
- return;
-
- while (!feof(fp))
- {
- char str[1024];
- int i, j, k;
- char a, b;
-
- /* Read a line, then decide what to do with it. */
- fgets(tmp, BUFSIZ, fp);
-
- if (tiles && !strchr(tmp, '<'))
- {
- /* We are in the process of reading layer data. Only stop
- * when we have read the expected number of tiles. */
- char const *parser = tmp;
- while (ntiles < data->width * data->height)
- {
- uint32_t code = 0;
- int id = atoi(parser);
- if (id)
- {
- for (int n = 0; n < data->ntilers; n++)
- {
- if (id < gids[n])
- continue;
- if (n == data->ntilers - 1
- || id < gids[n + 1])
- {
- code = (data->tilers[n] << 16) | (id - gids[n]);
- break;
- }
- }
- }
-
- int x = ntiles % data->width;
- int y = data->height - 1 - (ntiles / data->width);
- tiles[y * data->width + x] = code;
- ntiles++;
-
- while (isdigit(*parser))
- parser++;
- if (*parser == ',')
- parser++;
- if (!isdigit(*parser))
- break;
- }
-
- if (ntiles == data->width * data->height)
- {
- Layer *l = new Layer(data->width, data->height,
- level, orientation, tiles);
- data->layers[data->nlayers] = l;
- data->nlayers++;
- tiles = NULL;
- //fprintf(stderr, "new layer %ix%i\n", data->width, data->height);
- }
- }
- else if (sscanf(tmp, " <tileset firstgid=\"%i\"", &i) == 1)
- {
- /* This is a tileset description. Remember its first gid value. */
- gids[data->ntilers] = i;
- }
- else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1)
- {
- /* This is a tileset image file. Associate it with firstgid. */
- data->tilers[data->ntilers] = Tiler::Register(str, 32, 32,
- sqrtf(2));
- data->ntilers++;
- //fprintf(stderr, "new tiler %s\n", str);
- }
- else if (sscanf(tmp, " <layer name=\"%c%i%c%*[^\"]\" "
- "width=\"%i\" height=\"%i\"", &a, &i, &b, &j, &k) == 5)
- {
- /* This is a layer description. Prepare to read the data. */
- data->layers = (Layer **)realloc(data->layers,
- sizeof(Layer **) * (data->nlayers + 1));
- orientation = toupper(a) == 'V' ? 1 : 0;
- level = i * 32;
- data->width = j;
- data->height = k;
- tiles = (uint32_t *)malloc(j * k * sizeof(uint32_t));
- ntiles = 0;
- }
- }
-
- fclose(fp);
- }
-
- Map::~Map()
- {
- for (int i = 0; i < data->ntilers; i++)
- Tiler::Deregister(data->tilers[i]);
- for (int i = 0; i < data->nlayers; i++)
- delete data->layers[i];
- free(data->layers);
- delete data;
- }
-
- void Map::Render(Scene *scene, int x, int y, int z)
- {
- for (int i = 0; i < data->nlayers; i++)
- data->layers[i]->Render(scene, x, y, z);
- }
-
- int Map::GetWidth()
- {
- return data->width * 32;
- }
-
- int Map::GetHeight()
- {
- return data->height * 32;
- }
-
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