17 Commits (fc8a37703129891e7717951cf8671baf924e742f)

Author SHA1 Message Date
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 years ago
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 years ago
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 years ago