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build: major refactoring of the Win32 and Xbox project files; we now

link properly on the Xbox.
legacy
Sam Hocevar sam vor 12 Jahren
Ursprung
Commit
2831476774
18 geänderte Dateien mit 416 neuen und 392 gelöschten Zeilen
  1. +2
    -2
      .gitignore
  2. +5
    -4
      src/gradient.cpp
  3. +2
    -0
      src/platform/xbox/xboxapp.cpp
  4. +7
    -0
      src/video.cpp
  5. +5
    -2
      test/benchmark/trig.cpp
  6. +50
    -10
      test/tutorial/tut01.cpp
  7. +32
    -36
      win32/benchsuite.vcxproj
  8. +32
    -36
      win32/deushax.vcxproj
  9. +32
    -36
      win32/editor.vcxproj
  10. +18
    -14
      win32/lolcore.vcxproj
  11. +5
    -0
      win32/lolengine.sln
  12. +32
    -36
      win32/monsterz.vcxproj
  13. +32
    -36
      win32/mrpigeon.vcxproj
  14. +32
    -36
      win32/quad.vcxproj
  15. +32
    -36
      win32/testsuite.vcxproj
  16. +34
    -36
      win32/tut01.vcxproj
  17. +32
    -36
      win32/tut02.vcxproj
  18. +32
    -36
      win32/tut03.vcxproj

+ 2
- 2
.gitignore Datei anzeigen

@@ -36,8 +36,8 @@ vgcore.*
.*.swp
*~
# Visual Studio cruft
win32/Debug
win32/Release
win32/*Debug
win32/*Release
win32/*.vcxproj.user
win32/*.sdf
win32/*.suo


+ 5
- 4
src/gradient.cpp Datei anzeigen

@@ -12,8 +12,6 @@
# include "config.h"
#endif

#if !defined _XBOX /* This file is meaningless on Xbox */

#include <cmath>

#include "core.h"
@@ -34,10 +32,13 @@ class GradientData

private:
Shader *shader;
#if !defined _XBOX /* This file is meaningless on Xbox */

GLuint bufs[2];
#if defined HAVE_GL_2X && !defined __APPLE__
GLuint vaos[1];
#endif
#endif
};

/*
@@ -64,6 +65,7 @@ void Gradient::TickDraw(float deltams)
{
Entity::TickDraw(deltams);

#if !defined _XBOX /* This file is meaningless on Xbox */
if (!data->shader)
{
#if !defined __CELLOS_LV2__
@@ -233,6 +235,7 @@ void Gradient::TickDraw(float deltams)
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
#endif
#endif
}

Gradient::~Gradient()
@@ -242,5 +245,3 @@ Gradient::~Gradient()
}

} /* namespace lol */

#endif /* !defined _XBOX */

+ 2
- 0
src/platform/xbox/xboxapp.cpp Datei anzeigen

@@ -60,6 +60,8 @@ void XboxApp::Run()
Ticker::TickDraw();

#if defined _XBOX
extern D3DDevice *g_d3ddevice;
g_d3ddevice->Present(NULL, NULL, NULL, NULL);
#endif
}
}


+ 7
- 0
src/video.cpp Datei anzeigen

@@ -30,6 +30,11 @@

using namespace std;

#if defined _XBOX
/* FIXME: g_d3ddevice should never be exported */
D3DDevice *g_d3ddevice;
#endif

namespace lol
{

@@ -96,6 +101,8 @@ void Video::Setup(ivec2 size)
Log::Error("cannot create D3D device\n");
exit(EXIT_FAILURE);
}

g_d3ddevice = VideoData::d3d_dev;
#else
# if defined USE_GLEW && !defined __APPLE__
/* Initialise GLEW if necessary */


+ 5
- 2
test/benchmark/trig.cpp Datei anzeigen

@@ -1,7 +1,7 @@
//
// Lol Engine - Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2005-2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -12,7 +12,10 @@
# include "config.h"
#endif

#ifdef WIN32
#if defined _XBOX
# define _USE_MATH_DEFINES /* for M_PI */
# include <xtl.h>
#elif defined _WIN32
# define _USE_MATH_DEFINES /* for M_PI */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>


+ 50
- 10
test/tutorial/tut01.cpp Datei anzeigen

@@ -1,7 +1,7 @@
//
// Lol Engine - Triangle tutorial
//
// Copyright: (c) 2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -49,6 +49,7 @@ public:
if (!m_ready)
{
m_shader = Shader::Create(
#if !defined __CELLOS_LV2__ && !defined _XBOX
"#version 120\n"
"attribute vec2 coord2d;"
"void main(void) {"
@@ -60,18 +61,45 @@ public:
" gl_FragColor[0] = 0.0;"
" gl_FragColor[1] = 0.0;"
" gl_FragColor[2] = 1.0;"
"}");
"}"
#else
"void main(float2 coord2d : POSITION,"
" out float4 out_Position : POSITION) {"
" out_Position = float4(coord2d, 0.0, 1.0);"
"}",

"void main(out float4 out_FragColor : COLOR) {"
" out_FragColor[0] = 0.0;"
" out_FragColor[0] = 0.0;"
" out_FragColor[0] = 1.0;"
"}"
#endif
);
m_attrib = m_shader->GetAttribLocation("coord2d");
m_ready = true;

#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX
/* Method 1: store vertex buffer on the GPU memory */
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices,
GL_STATIC_DRAW);
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX
/* Method 2: upload vertex information at each frame */
#elif defined _XBOX
extern D3DDevice *g_d3ddevice;
D3DVERTEXELEMENT9 const elements[3] =
{
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
D3DDECL_END()
};
g_d3ddevice->CreateVertexDeclaration(elements, &m_vdecl);
g_d3ddevice->CreateVertexBuffer(sizeof(m_vertices), D3DUSAGE_WRITEONLY, NULL, D3DPOOL_MANAGED, &m_vbo, NULL);

vec2 *vertices;
m_vbo->Lock(0, 0, (void **)&vertices, 0);
memcpy(vertices, m_vertices, sizeof(m_vertices));
m_vbo->Unlock();
#else
#endif

@@ -79,7 +107,11 @@ public:
}

m_shader->Bind();
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
#if defined _XBOX
extern D3DDevice *g_d3ddevice;
g_d3ddevice->SetVertexDeclaration(m_vdecl);
g_d3ddevice->SetStreamSource(0, m_vbo, 0, sizeof(*m_vertices));
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glEnableVertexAttribArray(m_attrib);
glVertexAttribPointer(m_attrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
@@ -92,9 +124,15 @@ public:
glVertexPointer(3, GL_FLOAT, 0, m_vertices);
#endif

#if defined _XBOX
g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
#else
glDrawArrays(GL_TRIANGLES, 0, 3);
#endif

#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
#if defined _XBOX
/* FIXME: do we need to unset anything here? */
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
glDisableVertexAttribArray(m_attrib);
glBindBuffer(GL_ARRAY_BUFFER, 0);
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
@@ -108,7 +146,10 @@ public:
private:
vec2 m_vertices[3];
Shader *m_shader;
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
#if defined _XBOX
D3DVertexDeclaration *m_vdecl;
D3DVertexBuffer *m_vbo;
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
GLuint m_vbo;
#endif
int m_attrib;
@@ -119,9 +160,9 @@ int main(int argc, char **argv)
{
Application app("Tutorial 1: Triangle", ivec2(640, 480), 60.0f);

#if defined _MSC_VER
#if defined _MSC_VER && !defined _XBOX
_chdir("..");
#elif defined _WIN32
#elif defined _WIN32 && !defined _XBOX
_chdir("../..");
#endif

@@ -129,7 +170,6 @@ int main(int argc, char **argv)
new Triangle();

app.Run();

return EXIT_SUCCESS;
}


+ 32
- 36
win32/benchsuite.vcxproj Datei anzeigen

@@ -25,36 +25,40 @@
<ClCompile Include="..\test\benchmark\vector.cpp" />
<ClCompile Include="..\test\benchsuite.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testmap</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -77,21 +81,15 @@
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>Release\$(ProjectName)\</IntDir>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<IntDir>Release\$(ProjectName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<PropertyGroup>
<OutDir>$(Platform) $(Configuration)\</OutDir>
<IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -104,13 +102,12 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
@@ -119,19 +116,19 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
</PostBuildEvent>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -146,15 +143,14 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
@@ -163,23 +159,23 @@
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
</PostBuildEvent>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">


+ 32
- 36
win32/deushax.vcxproj Datei anzeigen

@@ -27,36 +27,40 @@
<ClCompile Include="..\deushax\deushax.cpp" />
<ClCompile Include="..\deushax\game.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testmap</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -79,21 +83,15 @@
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>Release\$(ProjectName)\</IntDir>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<IntDir>Release\$(ProjectName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<PropertyGroup>
<OutDir>$(Platform) $(Configuration)\</OutDir>
<IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -105,13 +103,12 @@
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
@@ -120,18 +117,18 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
</PostBuildEvent>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
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+ 32
- 36
win32/editor.vcxproj Datei anzeigen

@@ -27,36 +27,40 @@
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@@ -79,21 +83,15 @@
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@@ -120,18 +117,18 @@
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@@ -145,15 +142,14 @@
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@@ -162,22 +158,22 @@
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+ 18
- 14
win32/lolcore.vcxproj Datei anzeigen

@@ -21,30 +21,27 @@
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@@ -111,7 +116,6 @@
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@@ -124,14 +128,14 @@
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+ 5
- 0
win32/lolengine.sln Datei anzeigen

@@ -63,6 +63,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "mrpigeon.vcxpro
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1DFE1729-4F1B-47CA-9819-72431FE14E25}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -196,5 +198,8 @@ Global
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{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46}
{08C6A854-533D-4A1E-924E-C4A62281869F} = {1DFE1729-4F1B-47CA-9819-72431FE14E25}
{2F87CEAB-4818-443C-A5E3-6C34E7D967EC} = {1DFE1729-4F1B-47CA-9819-72431FE14E25}
{33704AA4-F2B5-4138-A40D-E3E77F89ED46} = {1DFE1729-4F1B-47CA-9819-72431FE14E25}
EndGlobalSection
EndGlobal

+ 32
- 36
win32/monsterz.vcxproj Datei anzeigen

@@ -38,36 +38,40 @@
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@@ -114,18 +111,18 @@
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@@ -139,15 +136,14 @@
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<SubSystem>Console</SubSystem>
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@@ -156,22 +152,22 @@
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<PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">


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