link properly on the Xbox.legacy
| @@ -36,8 +36,8 @@ vgcore.* | |||
| .*.swp | |||
| *~ | |||
| # Visual Studio cruft | |||
| win32/Debug | |||
| win32/Release | |||
| win32/*Debug | |||
| win32/*Release | |||
| win32/*.vcxproj.user | |||
| win32/*.sdf | |||
| win32/*.suo | |||
| @@ -12,8 +12,6 @@ | |||
| # include "config.h" | |||
| #endif | |||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||
| #include <cmath> | |||
| #include "core.h" | |||
| @@ -34,10 +32,13 @@ class GradientData | |||
| private: | |||
| Shader *shader; | |||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||
| GLuint bufs[2]; | |||
| #if defined HAVE_GL_2X && !defined __APPLE__ | |||
| GLuint vaos[1]; | |||
| #endif | |||
| #endif | |||
| }; | |||
| /* | |||
| @@ -64,6 +65,7 @@ void Gradient::TickDraw(float deltams) | |||
| { | |||
| Entity::TickDraw(deltams); | |||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||
| if (!data->shader) | |||
| { | |||
| #if !defined __CELLOS_LV2__ | |||
| @@ -233,6 +235,7 @@ void Gradient::TickDraw(float deltams) | |||
| glDisableClientState(GL_VERTEX_ARRAY); | |||
| glDisableClientState(GL_COLOR_ARRAY); | |||
| #endif | |||
| #endif | |||
| } | |||
| Gradient::~Gradient() | |||
| @@ -242,5 +245,3 @@ Gradient::~Gradient() | |||
| } | |||
| } /* namespace lol */ | |||
| #endif /* !defined _XBOX */ | |||
| @@ -60,6 +60,8 @@ void XboxApp::Run() | |||
| Ticker::TickDraw(); | |||
| #if defined _XBOX | |||
| extern D3DDevice *g_d3ddevice; | |||
| g_d3ddevice->Present(NULL, NULL, NULL, NULL); | |||
| #endif | |||
| } | |||
| } | |||
| @@ -30,6 +30,11 @@ | |||
| using namespace std; | |||
| #if defined _XBOX | |||
| /* FIXME: g_d3ddevice should never be exported */ | |||
| D3DDevice *g_d3ddevice; | |||
| #endif | |||
| namespace lol | |||
| { | |||
| @@ -96,6 +101,8 @@ void Video::Setup(ivec2 size) | |||
| Log::Error("cannot create D3D device\n"); | |||
| exit(EXIT_FAILURE); | |||
| } | |||
| g_d3ddevice = VideoData::d3d_dev; | |||
| #else | |||
| # if defined USE_GLEW && !defined __APPLE__ | |||
| /* Initialise GLEW if necessary */ | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine - Benchmark program | |||
| // | |||
| // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2005-2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -12,7 +12,10 @@ | |||
| # include "config.h" | |||
| #endif | |||
| #ifdef WIN32 | |||
| #if defined _XBOX | |||
| # define _USE_MATH_DEFINES /* for M_PI */ | |||
| # include <xtl.h> | |||
| #elif defined _WIN32 | |||
| # define _USE_MATH_DEFINES /* for M_PI */ | |||
| # define WIN32_LEAN_AND_MEAN | |||
| # include <windows.h> | |||
| @@ -1,7 +1,7 @@ | |||
| // | |||
| // Lol Engine - Triangle tutorial | |||
| // | |||
| // Copyright: (c) 2011 Sam Hocevar <sam@hocevar.net> | |||
| // Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| @@ -49,6 +49,7 @@ public: | |||
| if (!m_ready) | |||
| { | |||
| m_shader = Shader::Create( | |||
| #if !defined __CELLOS_LV2__ && !defined _XBOX | |||
| "#version 120\n" | |||
| "attribute vec2 coord2d;" | |||
| "void main(void) {" | |||
| @@ -60,18 +61,45 @@ public: | |||
| " gl_FragColor[0] = 0.0;" | |||
| " gl_FragColor[1] = 0.0;" | |||
| " gl_FragColor[2] = 1.0;" | |||
| "}"); | |||
| "}" | |||
| #else | |||
| "void main(float2 coord2d : POSITION," | |||
| " out float4 out_Position : POSITION) {" | |||
| " out_Position = float4(coord2d, 0.0, 1.0);" | |||
| "}", | |||
| "void main(out float4 out_FragColor : COLOR) {" | |||
| " out_FragColor[0] = 0.0;" | |||
| " out_FragColor[0] = 0.0;" | |||
| " out_FragColor[0] = 1.0;" | |||
| "}" | |||
| #endif | |||
| ); | |||
| m_attrib = m_shader->GetAttribLocation("coord2d"); | |||
| m_ready = true; | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX | |||
| /* Method 1: store vertex buffer on the GPU memory */ | |||
| glGenBuffers(1, &m_vbo); | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | |||
| glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, | |||
| GL_STATIC_DRAW); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX | |||
| /* Method 2: upload vertex information at each frame */ | |||
| #elif defined _XBOX | |||
| extern D3DDevice *g_d3ddevice; | |||
| D3DVERTEXELEMENT9 const elements[3] = | |||
| { | |||
| { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, | |||
| D3DDECL_END() | |||
| }; | |||
| g_d3ddevice->CreateVertexDeclaration(elements, &m_vdecl); | |||
| g_d3ddevice->CreateVertexBuffer(sizeof(m_vertices), D3DUSAGE_WRITEONLY, NULL, D3DPOOL_MANAGED, &m_vbo, NULL); | |||
| vec2 *vertices; | |||
| m_vbo->Lock(0, 0, (void **)&vertices, 0); | |||
| memcpy(vertices, m_vertices, sizeof(m_vertices)); | |||
| m_vbo->Unlock(); | |||
| #else | |||
| #endif | |||
| @@ -79,7 +107,11 @@ public: | |||
| } | |||
| m_shader->Bind(); | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if defined _XBOX | |||
| extern D3DDevice *g_d3ddevice; | |||
| g_d3ddevice->SetVertexDeclaration(m_vdecl); | |||
| g_d3ddevice->SetStreamSource(0, m_vbo, 0, sizeof(*m_vertices)); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | |||
| glEnableVertexAttribArray(m_attrib); | |||
| glVertexAttribPointer(m_attrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | |||
| @@ -92,9 +124,15 @@ public: | |||
| glVertexPointer(3, GL_FLOAT, 0, m_vertices); | |||
| #endif | |||
| #if defined _XBOX | |||
| g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); | |||
| #else | |||
| glDrawArrays(GL_TRIANGLES, 0, 3); | |||
| #endif | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if defined _XBOX | |||
| /* FIXME: do we need to unset anything here? */ | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| glDisableVertexAttribArray(m_attrib); | |||
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| @@ -108,7 +146,10 @@ public: | |||
| private: | |||
| vec2 m_vertices[3]; | |||
| Shader *m_shader; | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if defined _XBOX | |||
| D3DVertexDeclaration *m_vdecl; | |||
| D3DVertexBuffer *m_vbo; | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| GLuint m_vbo; | |||
| #endif | |||
| int m_attrib; | |||
| @@ -119,9 +160,9 @@ int main(int argc, char **argv) | |||
| { | |||
| Application app("Tutorial 1: Triangle", ivec2(640, 480), 60.0f); | |||
| #if defined _MSC_VER | |||
| #if defined _MSC_VER && !defined _XBOX | |||
| _chdir(".."); | |||
| #elif defined _WIN32 | |||
| #elif defined _WIN32 && !defined _XBOX | |||
| _chdir("../.."); | |||
| #endif | |||
| @@ -129,7 +170,6 @@ int main(int argc, char **argv) | |||
| new Triangle(); | |||
| app.Run(); | |||
| return EXIT_SUCCESS; | |||
| } | |||
| @@ -25,36 +25,40 @@ | |||
| <ClCompile Include="..\test\benchmark\vector.cpp" /> | |||
| <ClCompile Include="..\test\benchsuite.cpp" /> | |||
| </ItemGroup> | |||
| <ItemGroup> | |||
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| <ConfigurationType>Application</ConfigurationType> | |||
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| <CharacterSet>Unicode</CharacterSet> | |||
| <CharacterSet>MultiByte</CharacterSet> | |||
| <UseOfMfc>Dynamic</UseOfMfc> | |||
| </PropertyGroup> | |||
| <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |||
| @@ -77,21 +81,15 @@ | |||
| <Import Project="Contribs.props" /> | |||
| </ImportGroup> | |||
| <PropertyGroup Label="UserMacros" /> | |||
| <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |||
| <IntDir>Debug\$(ProjectName)\</IntDir> | |||
| <LinkIncremental>true</LinkIncremental> | |||
| </PropertyGroup> | |||
| <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'"> | |||
| <IntDir>Debug\$(ProjectName)\</IntDir> | |||
| <PropertyGroup Condition="'$(Configuration)'=='Debug'"> | |||
| <LinkIncremental>true</LinkIncremental> | |||
| </PropertyGroup> | |||
| <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |||
| <IntDir>Release\$(ProjectName)\</IntDir> | |||
| <PropertyGroup Condition="'$(Configuration)'=='Release'"> | |||
| <LinkIncremental>false</LinkIncremental> | |||
| </PropertyGroup> | |||
| <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'"> | |||
| <IntDir>Release\$(ProjectName)\</IntDir> | |||
| <LinkIncremental>false</LinkIncremental> | |||
| <PropertyGroup> | |||
| <OutDir>$(Platform) $(Configuration)\</OutDir> | |||
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| <ClCompile> | |||
| @@ -104,13 +102,12 @@ | |||
| <FloatingPointModel>Fast</FloatingPointModel> | |||
| </ClCompile> | |||
| <Link> | |||
| <SubSystem>Console</SubSystem> | |||
| <GenerateDebugInformation>true</GenerateDebugInformation> | |||
| <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||
| <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies> | |||
| <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||
| </Link> | |||
| <PostBuildEvent> | |||
| <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command> | |||
| <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command> | |||
| </PostBuildEvent> | |||
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| @@ -119,19 +116,19 @@ | |||
| </PrecompiledHeader> | |||
| <WarningLevel>Level3</WarningLevel> | |||
| <Optimization>Disabled</Optimization> | |||
| <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |||
| <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||
| <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||
| <AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||
| <FloatingPointModel>Fast</FloatingPointModel> | |||
| </ClCompile> | |||
| <Link> | |||
| <SubSystem>Console</SubSystem> | |||
| <GenerateDebugInformation>true</GenerateDebugInformation> | |||
| <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||
| <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||
| <AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
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| </Link> | |||
| <PostBuildEvent> | |||
| <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command> | |||
| </PostBuildEvent> | |||
| <Deploy> | |||
| <DeploymentType>CopyToHardDrive</DeploymentType> | |||
| </Deploy> | |||
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| <ClCompile> | |||
| @@ -146,15 +143,14 @@ | |||
| <FloatingPointModel>Fast</FloatingPointModel> | |||
| </ClCompile> | |||
| <Link> | |||
| <SubSystem>Console</SubSystem> | |||
| <GenerateDebugInformation>true</GenerateDebugInformation> | |||
| <EnableCOMDATFolding>true</EnableCOMDATFolding> | |||
| <OptimizeReferences>true</OptimizeReferences> | |||
| <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||
| <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies> | |||
| <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||
| </Link> | |||
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| @@ -163,23 +159,23 @@ | |||
| <PrecompiledHeader> | |||
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| <RuntimeLibrary>MultiThreaded</RuntimeLibrary> | |||
| <FunctionLevelLinking>true</FunctionLevelLinking> | |||
| <IntrinsicFunctions>true</IntrinsicFunctions> | |||
| <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||
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| <FloatingPointModel>Fast</FloatingPointModel> | |||
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| <GenerateDebugInformation>true</GenerateDebugInformation> | |||
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| <OptimizeReferences>true</OptimizeReferences> | |||
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| <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||
| <AdditionalDependencies>xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
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| <ImportGroup Label="ExtensionTargets"> | |||
| @@ -27,36 +27,40 @@ | |||
| <ClCompile Include="..\deushax\deushax.cpp" /> | |||
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| @@ -79,21 +83,15 @@ | |||
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| @@ -139,15 +136,14 @@ | |||
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