link properly on the Xbox.legacy
@@ -36,8 +36,8 @@ vgcore.* | |||||
.*.swp | .*.swp | ||||
*~ | *~ | ||||
# Visual Studio cruft | # Visual Studio cruft | ||||
win32/Debug | |||||
win32/Release | |||||
win32/*Debug | |||||
win32/*Release | |||||
win32/*.vcxproj.user | win32/*.vcxproj.user | ||||
win32/*.sdf | win32/*.sdf | ||||
win32/*.suo | win32/*.suo | ||||
@@ -12,8 +12,6 @@ | |||||
# include "config.h" | # include "config.h" | ||||
#endif | #endif | ||||
#if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
#include <cmath> | #include <cmath> | ||||
#include "core.h" | #include "core.h" | ||||
@@ -34,10 +32,13 @@ class GradientData | |||||
private: | private: | ||||
Shader *shader; | Shader *shader; | ||||
#if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
GLuint bufs[2]; | GLuint bufs[2]; | ||||
#if defined HAVE_GL_2X && !defined __APPLE__ | #if defined HAVE_GL_2X && !defined __APPLE__ | ||||
GLuint vaos[1]; | GLuint vaos[1]; | ||||
#endif | #endif | ||||
#endif | |||||
}; | }; | ||||
/* | /* | ||||
@@ -64,6 +65,7 @@ void Gradient::TickDraw(float deltams) | |||||
{ | { | ||||
Entity::TickDraw(deltams); | Entity::TickDraw(deltams); | ||||
#if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
if (!data->shader) | if (!data->shader) | ||||
{ | { | ||||
#if !defined __CELLOS_LV2__ | #if !defined __CELLOS_LV2__ | ||||
@@ -233,6 +235,7 @@ void Gradient::TickDraw(float deltams) | |||||
glDisableClientState(GL_VERTEX_ARRAY); | glDisableClientState(GL_VERTEX_ARRAY); | ||||
glDisableClientState(GL_COLOR_ARRAY); | glDisableClientState(GL_COLOR_ARRAY); | ||||
#endif | #endif | ||||
#endif | |||||
} | } | ||||
Gradient::~Gradient() | Gradient::~Gradient() | ||||
@@ -242,5 +245,3 @@ Gradient::~Gradient() | |||||
} | } | ||||
} /* namespace lol */ | } /* namespace lol */ | ||||
#endif /* !defined _XBOX */ |
@@ -60,6 +60,8 @@ void XboxApp::Run() | |||||
Ticker::TickDraw(); | Ticker::TickDraw(); | ||||
#if defined _XBOX | #if defined _XBOX | ||||
extern D3DDevice *g_d3ddevice; | |||||
g_d3ddevice->Present(NULL, NULL, NULL, NULL); | |||||
#endif | #endif | ||||
} | } | ||||
} | } | ||||
@@ -30,6 +30,11 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined _XBOX | |||||
/* FIXME: g_d3ddevice should never be exported */ | |||||
D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -96,6 +101,8 @@ void Video::Setup(ivec2 size) | |||||
Log::Error("cannot create D3D device\n"); | Log::Error("cannot create D3D device\n"); | ||||
exit(EXIT_FAILURE); | exit(EXIT_FAILURE); | ||||
} | } | ||||
g_d3ddevice = VideoData::d3d_dev; | |||||
#else | #else | ||||
# if defined USE_GLEW && !defined __APPLE__ | # if defined USE_GLEW && !defined __APPLE__ | ||||
/* Initialise GLEW if necessary */ | /* Initialise GLEW if necessary */ | ||||
@@ -1,7 +1,7 @@ | |||||
// | // | ||||
// Lol Engine - Benchmark program | // Lol Engine - Benchmark program | ||||
// | // | ||||
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> | |||||
// Copyright: (c) 2005-2012 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -12,7 +12,10 @@ | |||||
# include "config.h" | # include "config.h" | ||||
#endif | #endif | ||||
#ifdef WIN32 | |||||
#if defined _XBOX | |||||
# define _USE_MATH_DEFINES /* for M_PI */ | |||||
# include <xtl.h> | |||||
#elif defined _WIN32 | |||||
# define _USE_MATH_DEFINES /* for M_PI */ | # define _USE_MATH_DEFINES /* for M_PI */ | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
@@ -1,7 +1,7 @@ | |||||
// | // | ||||
// Lol Engine - Triangle tutorial | // Lol Engine - Triangle tutorial | ||||
// | // | ||||
// Copyright: (c) 2011 Sam Hocevar <sam@hocevar.net> | |||||
// Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -49,6 +49,7 @@ public: | |||||
if (!m_ready) | if (!m_ready) | ||||
{ | { | ||||
m_shader = Shader::Create( | m_shader = Shader::Create( | ||||
#if !defined __CELLOS_LV2__ && !defined _XBOX | |||||
"#version 120\n" | "#version 120\n" | ||||
"attribute vec2 coord2d;" | "attribute vec2 coord2d;" | ||||
"void main(void) {" | "void main(void) {" | ||||
@@ -60,18 +61,45 @@ public: | |||||
" gl_FragColor[0] = 0.0;" | " gl_FragColor[0] = 0.0;" | ||||
" gl_FragColor[1] = 0.0;" | " gl_FragColor[1] = 0.0;" | ||||
" gl_FragColor[2] = 1.0;" | " gl_FragColor[2] = 1.0;" | ||||
"}"); | |||||
"}" | |||||
#else | |||||
"void main(float2 coord2d : POSITION," | |||||
" out float4 out_Position : POSITION) {" | |||||
" out_Position = float4(coord2d, 0.0, 1.0);" | |||||
"}", | |||||
"void main(out float4 out_FragColor : COLOR) {" | |||||
" out_FragColor[0] = 0.0;" | |||||
" out_FragColor[0] = 0.0;" | |||||
" out_FragColor[0] = 1.0;" | |||||
"}" | |||||
#endif | |||||
); | |||||
m_attrib = m_shader->GetAttribLocation("coord2d"); | m_attrib = m_shader->GetAttribLocation("coord2d"); | ||||
m_ready = true; | m_ready = true; | ||||
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX | |||||
/* Method 1: store vertex buffer on the GPU memory */ | /* Method 1: store vertex buffer on the GPU memory */ | ||||
glGenBuffers(1, &m_vbo); | glGenBuffers(1, &m_vbo); | ||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | ||||
glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, | glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, | ||||
GL_STATIC_DRAW); | GL_STATIC_DRAW); | ||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ && !defined _XBOX | |||||
/* Method 2: upload vertex information at each frame */ | /* Method 2: upload vertex information at each frame */ | ||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
D3DVERTEXELEMENT9 const elements[3] = | |||||
{ | |||||
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, | |||||
D3DDECL_END() | |||||
}; | |||||
g_d3ddevice->CreateVertexDeclaration(elements, &m_vdecl); | |||||
g_d3ddevice->CreateVertexBuffer(sizeof(m_vertices), D3DUSAGE_WRITEONLY, NULL, D3DPOOL_MANAGED, &m_vbo, NULL); | |||||
vec2 *vertices; | |||||
m_vbo->Lock(0, 0, (void **)&vertices, 0); | |||||
memcpy(vertices, m_vertices, sizeof(m_vertices)); | |||||
m_vbo->Unlock(); | |||||
#else | #else | ||||
#endif | #endif | ||||
@@ -79,7 +107,11 @@ public: | |||||
} | } | ||||
m_shader->Bind(); | m_shader->Bind(); | ||||
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
#if defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
g_d3ddevice->SetVertexDeclaration(m_vdecl); | |||||
g_d3ddevice->SetStreamSource(0, m_vbo, 0, sizeof(*m_vertices)); | |||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | ||||
glEnableVertexAttribArray(m_attrib); | glEnableVertexAttribArray(m_attrib); | ||||
glVertexAttribPointer(m_attrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | glVertexAttribPointer(m_attrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | ||||
@@ -92,9 +124,15 @@ public: | |||||
glVertexPointer(3, GL_FLOAT, 0, m_vertices); | glVertexPointer(3, GL_FLOAT, 0, m_vertices); | ||||
#endif | #endif | ||||
#if defined _XBOX | |||||
g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); | |||||
#else | |||||
glDrawArrays(GL_TRIANGLES, 0, 3); | glDrawArrays(GL_TRIANGLES, 0, 3); | ||||
#endif | |||||
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
#if defined _XBOX | |||||
/* FIXME: do we need to unset anything here? */ | |||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
glDisableVertexAttribArray(m_attrib); | glDisableVertexAttribArray(m_attrib); | ||||
glBindBuffer(GL_ARRAY_BUFFER, 0); | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | ||||
@@ -108,7 +146,10 @@ public: | |||||
private: | private: | ||||
vec2 m_vertices[3]; | vec2 m_vertices[3]; | ||||
Shader *m_shader; | Shader *m_shader; | ||||
#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
#if defined _XBOX | |||||
D3DVertexDeclaration *m_vdecl; | |||||
D3DVertexBuffer *m_vbo; | |||||
#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||||
GLuint m_vbo; | GLuint m_vbo; | ||||
#endif | #endif | ||||
int m_attrib; | int m_attrib; | ||||
@@ -119,9 +160,9 @@ int main(int argc, char **argv) | |||||
{ | { | ||||
Application app("Tutorial 1: Triangle", ivec2(640, 480), 60.0f); | Application app("Tutorial 1: Triangle", ivec2(640, 480), 60.0f); | ||||
#if defined _MSC_VER | |||||
#if defined _MSC_VER && !defined _XBOX | |||||
_chdir(".."); | _chdir(".."); | ||||
#elif defined _WIN32 | |||||
#elif defined _WIN32 && !defined _XBOX | |||||
_chdir("../.."); | _chdir("../.."); | ||||
#endif | #endif | ||||
@@ -129,7 +170,6 @@ int main(int argc, char **argv) | |||||
new Triangle(); | new Triangle(); | ||||
app.Run(); | app.Run(); | ||||
return EXIT_SUCCESS; | return EXIT_SUCCESS; | ||||
} | } | ||||
@@ -25,36 +25,40 @@ | |||||
<ClCompile Include="..\test\benchmark\vector.cpp" /> | <ClCompile Include="..\test\benchmark\vector.cpp" /> | ||||
<ClCompile Include="..\test\benchsuite.cpp" /> | <ClCompile Include="..\test\benchsuite.cpp" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | |||||
<ProjectReference Include="lolcore.vcxproj"> | |||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | |||||
</ProjectReference> | |||||
</ItemGroup> | |||||
<PropertyGroup Label="Globals"> | <PropertyGroup Label="Globals"> | ||||
<ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid> | <ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid> | ||||
<Keyword>Win32Proj</Keyword> | <Keyword>Win32Proj</Keyword> | ||||
<RootNamespace>testmap</RootNamespace> | |||||
</PropertyGroup> | </PropertyGroup> | ||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||||
<ConfigurationType>Application</ConfigurationType> | <ConfigurationType>Application</ConfigurationType> | ||||
<UseDebugLibraries>true</UseDebugLibraries> | <UseDebugLibraries>true</UseDebugLibraries> | ||||
<CharacterSet>Unicode</CharacterSet> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
<UseOfMfc>Dynamic</UseOfMfc> | <UseOfMfc>Dynamic</UseOfMfc> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration"> | ||||
<ConfigurationType>Application</ConfigurationType> | <ConfigurationType>Application</ConfigurationType> | ||||
<UseDebugLibraries>true</UseDebugLibraries> | <UseDebugLibraries>true</UseDebugLibraries> | ||||
<CharacterSet>Unicode</CharacterSet> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
<UseOfMfc>Dynamic</UseOfMfc> | <UseOfMfc>Dynamic</UseOfMfc> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||||
<ConfigurationType>Application</ConfigurationType> | <ConfigurationType>Application</ConfigurationType> | ||||
<UseDebugLibraries>false</UseDebugLibraries> | <UseDebugLibraries>false</UseDebugLibraries> | ||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>Unicode</CharacterSet> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
<UseOfMfc>Dynamic</UseOfMfc> | <UseOfMfc>Dynamic</UseOfMfc> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration"> | ||||
<ConfigurationType>Application</ConfigurationType> | <ConfigurationType>Application</ConfigurationType> | ||||
<UseDebugLibraries>false</UseDebugLibraries> | <UseDebugLibraries>false</UseDebugLibraries> | ||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>Unicode</CharacterSet> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
<UseOfMfc>Dynamic</UseOfMfc> | <UseOfMfc>Dynamic</UseOfMfc> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||||
@@ -77,21 +81,15 @@ | |||||
<Import Project="Contribs.props" /> | <Import Project="Contribs.props" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
<PropertyGroup Label="UserMacros" /> | <PropertyGroup Label="UserMacros" /> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |||||
<IntDir>Debug\$(ProjectName)\</IntDir> | |||||
<LinkIncremental>true</LinkIncremental> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'"> | |||||
<IntDir>Debug\$(ProjectName)\</IntDir> | |||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'"> | |||||
<LinkIncremental>true</LinkIncremental> | <LinkIncremental>true</LinkIncremental> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |||||
<IntDir>Release\$(ProjectName)\</IntDir> | |||||
<PropertyGroup Condition="'$(Configuration)'=='Release'"> | |||||
<LinkIncremental>false</LinkIncremental> | <LinkIncremental>false</LinkIncremental> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'"> | |||||
<IntDir>Release\$(ProjectName)\</IntDir> | |||||
<LinkIncremental>false</LinkIncremental> | |||||
<PropertyGroup> | |||||
<OutDir>$(Platform) $(Configuration)\</OutDir> | |||||
<IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir> | |||||
</PropertyGroup> | </PropertyGroup> | ||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||||
<ClCompile> | <ClCompile> | ||||
@@ -104,13 +102,12 @@ | |||||
<FloatingPointModel>Fast</FloatingPointModel> | <FloatingPointModel>Fast</FloatingPointModel> | ||||
</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Console</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
</Link> | </Link> | ||||
<PostBuildEvent> | <PostBuildEvent> | ||||
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command> | |||||
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command> | |||||
</PostBuildEvent> | </PostBuildEvent> | ||||
</ItemDefinitionGroup> | </ItemDefinitionGroup> | ||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'"> | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'"> | ||||
@@ -119,19 +116,19 @@ | |||||
</PrecompiledHeader> | </PrecompiledHeader> | ||||
<WarningLevel>Level3</WarningLevel> | <WarningLevel>Level3</WarningLevel> | ||||
<Optimization>Disabled</Optimization> | <Optimization>Disabled</Optimization> | ||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |||||
<PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
<FloatingPointModel>Fast</FloatingPointModel> | <FloatingPointModel>Fast</FloatingPointModel> | ||||
</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Console</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||||
<AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||||
</Link> | </Link> | ||||
<PostBuildEvent> | |||||
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command> | |||||
</PostBuildEvent> | |||||
<Deploy> | |||||
<DeploymentType>CopyToHardDrive</DeploymentType> | |||||
</Deploy> | |||||
</ItemDefinitionGroup> | </ItemDefinitionGroup> | ||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||||
<ClCompile> | <ClCompile> | ||||
@@ -146,15 +143,14 @@ | |||||
<FloatingPointModel>Fast</FloatingPointModel> | <FloatingPointModel>Fast</FloatingPointModel> | ||||
</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Console</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
<OptimizeReferences>true</OptimizeReferences> | <OptimizeReferences>true</OptimizeReferences> | ||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GlDeps)</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
</Link> | </Link> | ||||
<PostBuildEvent> | <PostBuildEvent> | ||||
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command> | |||||
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command> | |||||
</PostBuildEvent> | </PostBuildEvent> | ||||
</ItemDefinitionGroup> | </ItemDefinitionGroup> | ||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'"> | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'"> | ||||
@@ -163,23 +159,23 @@ | |||||
<PrecompiledHeader> | <PrecompiledHeader> | ||||
</PrecompiledHeader> | </PrecompiledHeader> | ||||
<Optimization>MaxSpeed</Optimization> | <Optimization>MaxSpeed</Optimization> | ||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> | |||||
<FunctionLevelLinking>true</FunctionLevelLinking> | <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
<IntrinsicFunctions>true</IntrinsicFunctions> | <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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<AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||||
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<ClCompile> | <ClCompile> | ||||
@@ -145,15 +142,14 @@ | |||||
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</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Console</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
<OptimizeReferences>true</OptimizeReferences> | <OptimizeReferences>true</OptimizeReferences> | ||||
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<PostBuildEvent> | <PostBuildEvent> | ||||
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<Link> | <Link> | ||||
<SubSystem>Console</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GdiDeps);$(GtkDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies> | |||||
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</Link> | </Link> | ||||
<PostBuildEvent> | |||||
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<Deploy> | |||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
@@ -21,30 +21,27 @@ | |||||
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<Keyword>Win32Proj</Keyword> | <Keyword>Win32Proj</Keyword> | ||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||||
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<PropertyGroup> | |||||
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@@ -78,7 +84,6 @@ | |||||
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<Link> | <Link> | ||||
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@@ -88,12 +93,12 @@ | |||||
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<Optimization>Disabled</Optimization> | <Optimization>Disabled</Optimization> | ||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |||||
<PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
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</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
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</Link> | </Link> | ||||
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@@ -111,7 +116,6 @@ | |||||
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</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Windows</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
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@@ -124,14 +128,14 @@ | |||||
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<Optimization>MaxSpeed</Optimization> | <Optimization>MaxSpeed</Optimization> | ||||
<FunctionLevelLinking>true</FunctionLevelLinking> | <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> | |||||
<IntrinsicFunctions>true</IntrinsicFunctions> | <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||
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</ClCompile> | </ClCompile> | ||||
<Link> | <Link> | ||||
<SubSystem>Windows</SubSystem> | |||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
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<OptimizeReferences>true</OptimizeReferences> | <OptimizeReferences>true</OptimizeReferences> | ||||
@@ -63,6 +63,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "mrpigeon.vcxpro | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} | ||||
EndProjectSection | EndProjectSection | ||||
EndProject | EndProject | ||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1DFE1729-4F1B-47CA-9819-72431FE14E25}" | |||||
EndProject | |||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|Win32 = Debug|Win32 | Debug|Win32 = Debug|Win32 | ||||
@@ -196,5 +198,8 @@ Global | |||||
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{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | {6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | ||||
{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46} | {32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46} | ||||
{08C6A854-533D-4A1E-924E-C4A62281869F} = {1DFE1729-4F1B-47CA-9819-72431FE14E25} | |||||
{2F87CEAB-4818-443C-A5E3-6C34E7D967EC} = {1DFE1729-4F1B-47CA-9819-72431FE14E25} | |||||
{33704AA4-F2B5-4138-A40D-E3E77F89ED46} = {1DFE1729-4F1B-47CA-9819-72431FE14E25} | |||||
EndGlobalSection | EndGlobalSection | ||||
EndGlobal | EndGlobal |
@@ -38,36 +38,40 @@ | |||||
<ClCompile Include="..\monsterz\thumbs.cpp" /> | <ClCompile Include="..\monsterz\thumbs.cpp" /> | ||||
<ClCompile Include="..\monsterz\title.cpp" /> | <ClCompile Include="..\monsterz\title.cpp" /> | ||||
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<Link> | <Link> | ||||
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