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@@ -33,7 +33,7 @@ varying vec2 pass_TexCoord; |
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void main() |
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{ |
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vec4 pal = texture2D(u_texture, pass_TexCoord); |
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vec4 col = texture2D(u_palette, vec2(pal.x, 0.f)); |
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vec4 col = texture2D(u_palette, vec2(pal.x, 0.0)); |
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if (pal.x == 0.0) |
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discard; |
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gl_FragColor = col; |
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