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build: reorganise math files in a single "math" directory, and get rid of the

"shader" source directory since we have "gpu".
legacy
Sam Hocevar sam vor 13 Jahren
Ursprung
Commit
56e4332597
11 geänderte Dateien mit 41 neuen und 38 gelöschten Zeilen
  1. +7
    -4
      src/Makefile.am
  2. +2
    -2
      src/core.h
  3. +0
    -0
      src/gpu/shader.cpp
  4. +0
    -0
      src/gpu/shader.h
  5. +0
    -0
      src/math/half.cpp
  6. +0
    -0
      src/math/real.cpp
  7. +0
    -0
      src/math/trig.cpp
  8. +0
    -0
      src/math/trig.h
  9. +0
    -0
      src/math/vector.cpp
  10. +9
    -9
      win32/lolcore.vcxproj
  11. +23
    -23
      win32/lolcore.vcxproj.filters

+ 7
- 4
src/Makefile.am Datei anzeigen

@@ -2,15 +2,15 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h \
platform.cpp platform.h sprite.cpp sprite.h \
\
lol/unit.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
@@ -23,8 +23,11 @@ liblol_a_SOURCES = \
$(nacl_sources) \
$(sdl_sources) \
\
shader/shader.cpp shader/shader.h \
thread/threadbase.h thread/thread.h \
\
math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
\
gpu/shader.cpp gpu/shader.h \
gpu/vbo.cpp gpu/vbo.h \
\
image/image.cpp image/image.h image/image-private.h \


+ 2
- 2
src/core.h Datei anzeigen

@@ -62,7 +62,7 @@ static inline int isnan(float f)
#endif

// Base types
#include "trig.h"
#include "math/trig.h"
#include "lol/math/half.h"
#include "lol/math/real.h"
#include "lol/math/vector.h"
@@ -97,8 +97,8 @@ static inline int isnan(float f)
#include "dict.h"
#include "map.h"
#include "layer.h"
#include "gpu/shader.h"
#include "gpu/vbo.h"
#include "shader/shader.h"
#include "image/image.h"
#include "application/application.h"



src/shader/shader.cpp → src/gpu/shader.cpp Datei anzeigen


src/shader/shader.h → src/gpu/shader.h Datei anzeigen


src/half.cpp → src/math/half.cpp Datei anzeigen


src/real.cpp → src/math/real.cpp Datei anzeigen


src/trig.cpp → src/math/trig.cpp Datei anzeigen


src/trig.h → src/math/trig.h Datei anzeigen


src/vector.cpp → src/math/vector.cpp Datei anzeigen


+ 9
- 9
win32/lolcore.vcxproj Datei anzeigen

@@ -151,9 +151,9 @@
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vbo.cpp" />
<ClCompile Include="..\src\gradient.cpp" />
<ClCompile Include="..\src\half.cpp" />
<ClCompile Include="..\src\hash.cpp" />
<ClCompile Include="..\src\image\codec\android-image.cpp" />
<ClCompile Include="..\src\image\codec\dummy-image.cpp" />
@@ -166,24 +166,24 @@
<ClCompile Include="..\src\layer.cpp" />
<ClCompile Include="..\src\log.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\math\half.cpp" />
<ClCompile Include="..\src\math\real.cpp" />
<ClCompile Include="..\src\math\trig.cpp" />
<ClCompile Include="..\src\math\vector.cpp" />
<ClCompile Include="..\src\platform.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
<ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
<ClCompile Include="..\src\profiler.cpp" />
<ClCompile Include="..\src\real.cpp" />
<ClCompile Include="..\src\sample.cpp" />
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\shader\shader.cpp" />
<ClCompile Include="..\src\sprite.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
<ClCompile Include="..\src\timer.cpp" />
<ClCompile Include="..\src\trig.cpp" />
<ClCompile Include="..\src\vector.cpp" />
<ClCompile Include="..\src\video.cpp" />
<ClCompile Include="..\src\world.cpp" />
<ClCompile Include="..\src\worldentity.cpp" />
@@ -204,9 +204,9 @@
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vbo.h" />
<ClInclude Include="..\src\gradient.h" />
<ClInclude Include="..\src\half.h" />
<ClInclude Include="..\src\hash.h" />
<ClInclude Include="..\src\image\image-private.h" />
<ClInclude Include="..\src\image\image.h" />
@@ -215,11 +215,13 @@
<ClInclude Include="..\src\log.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\lol\math\half.h" />
<ClInclude Include="..\src\lol\math\real.h" />
<ClInclude Include="..\src\lol\math\remez.h" />
<ClInclude Include="..\src\lol\math\vector.h" />
<ClInclude Include="..\src\lol\unit.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\math\trig.h" />
<ClInclude Include="..\src\numeric.h" />
<ClInclude Include="..\src\platform.h" />
<ClInclude Include="..\src\platform\sdl\sdlapp.h" />
@@ -229,7 +231,6 @@
<ClInclude Include="..\src\sample.h" />
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\shader\shader.h" />
<ClInclude Include="..\src\simd.h" />
<ClInclude Include="..\src\sprite.h" />
<ClInclude Include="..\src\text.h" />
@@ -239,7 +240,6 @@
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
<ClInclude Include="..\src\timer.h" />
<ClInclude Include="..\src\trig.h" />
<ClInclude Include="..\src\video.h" />
<ClInclude Include="..\src\world.h" />
<ClInclude Include="..\src\worldentity.h" />
@@ -247,4 +247,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 23
- 23
win32/lolcore.vcxproj.filters Datei anzeigen

@@ -14,9 +14,6 @@
<Filter Include="src\platform">
<UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier>
</Filter>
<Filter Include="src\shader">
<UniqueIdentifier>{ae7aa503-aea5-4aa6-9f61-2f92cfade09c}</UniqueIdentifier>
</Filter>
<Filter Include="src\platform\sdl">
<UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier>
</Filter>
@@ -26,6 +23,9 @@
<Filter Include="src\lol\math">
<UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier>
</Filter>
<Filter Include="src\math">
<UniqueIdentifier>{2caadbda-b9f1-446d-bbd2-55c959db342c}</UniqueIdentifier>
</Filter>
<Filter Include="src\gpu">
<UniqueIdentifier>{ec9b94fc-c716-4ef2-9c3b-c7f3447574b0}</UniqueIdentifier>
</Filter>
@@ -61,9 +61,6 @@
<ClCompile Include="..\src\debug\stats.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\shader\shader.cpp">
<Filter>src\shader</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp">
<Filter>src\platform\sdl</Filter>
</ClCompile>
@@ -94,8 +91,8 @@
<ClCompile Include="..\src\gradient.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\half.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\half.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\hash.cpp">
<Filter>src</Filter>
@@ -118,8 +115,8 @@
<ClCompile Include="..\src\profiler.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\real.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\real.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\sample.cpp">
<Filter>src</Filter>
@@ -148,11 +145,11 @@
<ClCompile Include="..\src\timer.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\trig.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\trig.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\vector.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\vector.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>src</Filter>
@@ -163,6 +160,9 @@
<ClCompile Include="..\src\worldentity.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\shader.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\vbo.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
@@ -210,9 +210,6 @@
<ClInclude Include="..\src\debug\stats.h">
<Filter>src\debug</Filter>
</ClInclude>
<ClInclude Include="..\src\shader\shader.h">
<Filter>src\shader</Filter>
</ClInclude>
<ClInclude Include="..\src\platform\sdl\sdlinput.h">
<Filter>src\platform\sdl</Filter>
</ClInclude>
@@ -249,9 +246,6 @@
<ClInclude Include="..\src\gradient.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\half.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\hash.h">
<Filter>src</Filter>
</ClInclude>
@@ -312,8 +306,8 @@
<ClInclude Include="..\src\timer.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\trig.h">
<Filter>src</Filter>
<ClInclude Include="..\src\math\trig.h">
<Filter>src\math</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>src</Filter>
@@ -324,6 +318,9 @@
<ClInclude Include="..\src\worldentity.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\half.h">
<Filter>src\lol\math</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\real.h">
<Filter>src\lol\math</Filter>
</ClInclude>
@@ -336,6 +333,9 @@
<ClInclude Include="..\src\lol\unit.h">
<Filter>src\lol</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\shader.h">
<Filter>src\gpu</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\vbo.h">
<Filter>src\gpu</Filter>
</ClInclude>
@@ -355,4 +355,4 @@
<Filter>src\platform\xbox</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

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