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build: reorganise math files in a single "math" directory, and get rid of the

"shader" source directory since we have "gpu".
legacy
Sam Hocevar sam hace 13 años
padre
commit
56e4332597
Se han modificado 11 ficheros con 41 adiciones y 38 borrados
  1. +7
    -4
      src/Makefile.am
  2. +2
    -2
      src/core.h
  3. +0
    -0
      src/gpu/shader.cpp
  4. +0
    -0
      src/gpu/shader.h
  5. +0
    -0
      src/math/half.cpp
  6. +0
    -0
      src/math/real.cpp
  7. +0
    -0
      src/math/trig.cpp
  8. +0
    -0
      src/math/trig.h
  9. +0
    -0
      src/math/vector.cpp
  10. +9
    -9
      win32/lolcore.vcxproj
  11. +23
    -23
      win32/lolcore.vcxproj.filters

+ 7
- 4
src/Makefile.am Ver fichero

@@ -2,15 +2,15 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h \
platform.cpp platform.h sprite.cpp sprite.h \
\
lol/unit.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
@@ -23,8 +23,11 @@ liblol_a_SOURCES = \
$(nacl_sources) \
$(sdl_sources) \
\
shader/shader.cpp shader/shader.h \
thread/threadbase.h thread/thread.h \
\
math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
\
gpu/shader.cpp gpu/shader.h \
gpu/vbo.cpp gpu/vbo.h \
\
image/image.cpp image/image.h image/image-private.h \


+ 2
- 2
src/core.h Ver fichero

@@ -62,7 +62,7 @@ static inline int isnan(float f)
#endif

// Base types
#include "trig.h"
#include "math/trig.h"
#include "lol/math/half.h"
#include "lol/math/real.h"
#include "lol/math/vector.h"
@@ -97,8 +97,8 @@ static inline int isnan(float f)
#include "dict.h"
#include "map.h"
#include "layer.h"
#include "gpu/shader.h"
#include "gpu/vbo.h"
#include "shader/shader.h"
#include "image/image.h"
#include "application/application.h"



src/shader/shader.cpp → src/gpu/shader.cpp Ver fichero


src/shader/shader.h → src/gpu/shader.h Ver fichero


src/half.cpp → src/math/half.cpp Ver fichero


src/real.cpp → src/math/real.cpp Ver fichero


src/trig.cpp → src/math/trig.cpp Ver fichero


src/trig.h → src/math/trig.h Ver fichero


src/vector.cpp → src/math/vector.cpp Ver fichero


+ 9
- 9
win32/lolcore.vcxproj Ver fichero

@@ -151,9 +151,9 @@
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vbo.cpp" />
<ClCompile Include="..\src\gradient.cpp" />
<ClCompile Include="..\src\half.cpp" />
<ClCompile Include="..\src\hash.cpp" />
<ClCompile Include="..\src\image\codec\android-image.cpp" />
<ClCompile Include="..\src\image\codec\dummy-image.cpp" />
@@ -166,24 +166,24 @@
<ClCompile Include="..\src\layer.cpp" />
<ClCompile Include="..\src\log.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\math\half.cpp" />
<ClCompile Include="..\src\math\real.cpp" />
<ClCompile Include="..\src\math\trig.cpp" />
<ClCompile Include="..\src\math\vector.cpp" />
<ClCompile Include="..\src\platform.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
<ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
<ClCompile Include="..\src\profiler.cpp" />
<ClCompile Include="..\src\real.cpp" />
<ClCompile Include="..\src\sample.cpp" />
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\shader\shader.cpp" />
<ClCompile Include="..\src\sprite.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
<ClCompile Include="..\src\timer.cpp" />
<ClCompile Include="..\src\trig.cpp" />
<ClCompile Include="..\src\vector.cpp" />
<ClCompile Include="..\src\video.cpp" />
<ClCompile Include="..\src\world.cpp" />
<ClCompile Include="..\src\worldentity.cpp" />
@@ -204,9 +204,9 @@
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vbo.h" />
<ClInclude Include="..\src\gradient.h" />
<ClInclude Include="..\src\half.h" />
<ClInclude Include="..\src\hash.h" />
<ClInclude Include="..\src\image\image-private.h" />
<ClInclude Include="..\src\image\image.h" />
@@ -215,11 +215,13 @@
<ClInclude Include="..\src\log.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\lol\math\half.h" />
<ClInclude Include="..\src\lol\math\real.h" />
<ClInclude Include="..\src\lol\math\remez.h" />
<ClInclude Include="..\src\lol\math\vector.h" />
<ClInclude Include="..\src\lol\unit.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\math\trig.h" />
<ClInclude Include="..\src\numeric.h" />
<ClInclude Include="..\src\platform.h" />
<ClInclude Include="..\src\platform\sdl\sdlapp.h" />
@@ -229,7 +231,6 @@
<ClInclude Include="..\src\sample.h" />
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\shader\shader.h" />
<ClInclude Include="..\src\simd.h" />
<ClInclude Include="..\src\sprite.h" />
<ClInclude Include="..\src\text.h" />
@@ -239,7 +240,6 @@
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
<ClInclude Include="..\src\timer.h" />
<ClInclude Include="..\src\trig.h" />
<ClInclude Include="..\src\video.h" />
<ClInclude Include="..\src\world.h" />
<ClInclude Include="..\src\worldentity.h" />
@@ -247,4 +247,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 23
- 23
win32/lolcore.vcxproj.filters Ver fichero

@@ -14,9 +14,6 @@
<Filter Include="src\platform">
<UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier>
</Filter>
<Filter Include="src\shader">
<UniqueIdentifier>{ae7aa503-aea5-4aa6-9f61-2f92cfade09c}</UniqueIdentifier>
</Filter>
<Filter Include="src\platform\sdl">
<UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier>
</Filter>
@@ -26,6 +23,9 @@
<Filter Include="src\lol\math">
<UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier>
</Filter>
<Filter Include="src\math">
<UniqueIdentifier>{2caadbda-b9f1-446d-bbd2-55c959db342c}</UniqueIdentifier>
</Filter>
<Filter Include="src\gpu">
<UniqueIdentifier>{ec9b94fc-c716-4ef2-9c3b-c7f3447574b0}</UniqueIdentifier>
</Filter>
@@ -61,9 +61,6 @@
<ClCompile Include="..\src\debug\stats.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\shader\shader.cpp">
<Filter>src\shader</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp">
<Filter>src\platform\sdl</Filter>
</ClCompile>
@@ -94,8 +91,8 @@
<ClCompile Include="..\src\gradient.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\half.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\half.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\hash.cpp">
<Filter>src</Filter>
@@ -118,8 +115,8 @@
<ClCompile Include="..\src\profiler.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\real.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\real.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\sample.cpp">
<Filter>src</Filter>
@@ -148,11 +145,11 @@
<ClCompile Include="..\src\timer.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\trig.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\trig.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\vector.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\vector.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>src</Filter>
@@ -163,6 +160,9 @@
<ClCompile Include="..\src\worldentity.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\shader.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\vbo.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
@@ -210,9 +210,6 @@
<ClInclude Include="..\src\debug\stats.h">
<Filter>src\debug</Filter>
</ClInclude>
<ClInclude Include="..\src\shader\shader.h">
<Filter>src\shader</Filter>
</ClInclude>
<ClInclude Include="..\src\platform\sdl\sdlinput.h">
<Filter>src\platform\sdl</Filter>
</ClInclude>
@@ -249,9 +246,6 @@
<ClInclude Include="..\src\gradient.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\half.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\hash.h">
<Filter>src</Filter>
</ClInclude>
@@ -312,8 +306,8 @@
<ClInclude Include="..\src\timer.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\trig.h">
<Filter>src</Filter>
<ClInclude Include="..\src\math\trig.h">
<Filter>src\math</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>src</Filter>
@@ -324,6 +318,9 @@
<ClInclude Include="..\src\worldentity.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\half.h">
<Filter>src\lol\math</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\real.h">
<Filter>src\lol\math</Filter>
</ClInclude>
@@ -336,6 +333,9 @@
<ClInclude Include="..\src\lol\unit.h">
<Filter>src\lol</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\shader.h">
<Filter>src\gpu</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\vbo.h">
<Filter>src\gpu</Filter>
</ClInclude>
@@ -355,4 +355,4 @@
<Filter>src\platform\xbox</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

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