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build: reorganise math files in a single "math" directory, and get rid of the

"shader" source directory since we have "gpu".
legacy
Sam Hocevar sam 13 vuotta sitten
vanhempi
commit
56e4332597
11 muutettua tiedostoa jossa 41 lisäystä ja 38 poistoa
  1. +7
    -4
      src/Makefile.am
  2. +2
    -2
      src/core.h
  3. +0
    -0
      src/gpu/shader.cpp
  4. +0
    -0
      src/gpu/shader.h
  5. +0
    -0
      src/math/half.cpp
  6. +0
    -0
      src/math/real.cpp
  7. +0
    -0
      src/math/trig.cpp
  8. +0
    -0
      src/math/trig.h
  9. +0
    -0
      src/math/vector.cpp
  10. +9
    -9
      win32/lolcore.vcxproj
  11. +23
    -23
      win32/lolcore.vcxproj.filters

+ 7
- 4
src/Makefile.am Näytä tiedosto

@@ -2,15 +2,15 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
worldentity.cpp worldentity.h gradient.cpp gradient.h \
platform.cpp platform.h sprite.cpp sprite.h \
\
lol/unit.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
@@ -23,8 +23,11 @@ liblol_a_SOURCES = \
$(nacl_sources) \
$(sdl_sources) \
\
shader/shader.cpp shader/shader.h \
thread/threadbase.h thread/thread.h \
\
math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
\
gpu/shader.cpp gpu/shader.h \
gpu/vbo.cpp gpu/vbo.h \
\
image/image.cpp image/image.h image/image-private.h \


+ 2
- 2
src/core.h Näytä tiedosto

@@ -62,7 +62,7 @@ static inline int isnan(float f)
#endif

// Base types
#include "trig.h"
#include "math/trig.h"
#include "lol/math/half.h"
#include "lol/math/real.h"
#include "lol/math/vector.h"
@@ -97,8 +97,8 @@ static inline int isnan(float f)
#include "dict.h"
#include "map.h"
#include "layer.h"
#include "gpu/shader.h"
#include "gpu/vbo.h"
#include "shader/shader.h"
#include "image/image.h"
#include "application/application.h"



src/shader/shader.cpp → src/gpu/shader.cpp Näytä tiedosto


src/shader/shader.h → src/gpu/shader.h Näytä tiedosto


src/half.cpp → src/math/half.cpp Näytä tiedosto


src/real.cpp → src/math/real.cpp Näytä tiedosto


src/trig.cpp → src/math/trig.cpp Näytä tiedosto


src/trig.h → src/math/trig.h Näytä tiedosto


src/vector.cpp → src/math/vector.cpp Näytä tiedosto


+ 9
- 9
win32/lolcore.vcxproj Näytä tiedosto

@@ -151,9 +151,9 @@
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vbo.cpp" />
<ClCompile Include="..\src\gradient.cpp" />
<ClCompile Include="..\src\half.cpp" />
<ClCompile Include="..\src\hash.cpp" />
<ClCompile Include="..\src\image\codec\android-image.cpp" />
<ClCompile Include="..\src\image\codec\dummy-image.cpp" />
@@ -166,24 +166,24 @@
<ClCompile Include="..\src\layer.cpp" />
<ClCompile Include="..\src\log.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\math\half.cpp" />
<ClCompile Include="..\src\math\real.cpp" />
<ClCompile Include="..\src\math\trig.cpp" />
<ClCompile Include="..\src\math\vector.cpp" />
<ClCompile Include="..\src\platform.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
<ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
<ClCompile Include="..\src\profiler.cpp" />
<ClCompile Include="..\src\real.cpp" />
<ClCompile Include="..\src\sample.cpp" />
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\shader\shader.cpp" />
<ClCompile Include="..\src\sprite.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
<ClCompile Include="..\src\timer.cpp" />
<ClCompile Include="..\src\trig.cpp" />
<ClCompile Include="..\src\vector.cpp" />
<ClCompile Include="..\src\video.cpp" />
<ClCompile Include="..\src\world.cpp" />
<ClCompile Include="..\src\worldentity.cpp" />
@@ -204,9 +204,9 @@
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vbo.h" />
<ClInclude Include="..\src\gradient.h" />
<ClInclude Include="..\src\half.h" />
<ClInclude Include="..\src\hash.h" />
<ClInclude Include="..\src\image\image-private.h" />
<ClInclude Include="..\src\image\image.h" />
@@ -215,11 +215,13 @@
<ClInclude Include="..\src\log.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\lol\math\half.h" />
<ClInclude Include="..\src\lol\math\real.h" />
<ClInclude Include="..\src\lol\math\remez.h" />
<ClInclude Include="..\src\lol\math\vector.h" />
<ClInclude Include="..\src\lol\unit.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\math\trig.h" />
<ClInclude Include="..\src\numeric.h" />
<ClInclude Include="..\src\platform.h" />
<ClInclude Include="..\src\platform\sdl\sdlapp.h" />
@@ -229,7 +231,6 @@
<ClInclude Include="..\src\sample.h" />
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\shader\shader.h" />
<ClInclude Include="..\src\simd.h" />
<ClInclude Include="..\src\sprite.h" />
<ClInclude Include="..\src\text.h" />
@@ -239,7 +240,6 @@
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
<ClInclude Include="..\src\timer.h" />
<ClInclude Include="..\src\trig.h" />
<ClInclude Include="..\src\video.h" />
<ClInclude Include="..\src\world.h" />
<ClInclude Include="..\src\worldentity.h" />
@@ -247,4 +247,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 23
- 23
win32/lolcore.vcxproj.filters Näytä tiedosto

@@ -14,9 +14,6 @@
<Filter Include="src\platform">
<UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier>
</Filter>
<Filter Include="src\shader">
<UniqueIdentifier>{ae7aa503-aea5-4aa6-9f61-2f92cfade09c}</UniqueIdentifier>
</Filter>
<Filter Include="src\platform\sdl">
<UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier>
</Filter>
@@ -26,6 +23,9 @@
<Filter Include="src\lol\math">
<UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier>
</Filter>
<Filter Include="src\math">
<UniqueIdentifier>{2caadbda-b9f1-446d-bbd2-55c959db342c}</UniqueIdentifier>
</Filter>
<Filter Include="src\gpu">
<UniqueIdentifier>{ec9b94fc-c716-4ef2-9c3b-c7f3447574b0}</UniqueIdentifier>
</Filter>
@@ -61,9 +61,6 @@
<ClCompile Include="..\src\debug\stats.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\shader\shader.cpp">
<Filter>src\shader</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp">
<Filter>src\platform\sdl</Filter>
</ClCompile>
@@ -94,8 +91,8 @@
<ClCompile Include="..\src\gradient.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\half.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\half.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\hash.cpp">
<Filter>src</Filter>
@@ -118,8 +115,8 @@
<ClCompile Include="..\src\profiler.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\real.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\real.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\sample.cpp">
<Filter>src</Filter>
@@ -148,11 +145,11 @@
<ClCompile Include="..\src\timer.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\trig.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\trig.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\vector.cpp">
<Filter>src</Filter>
<ClCompile Include="..\src\math\vector.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>src</Filter>
@@ -163,6 +160,9 @@
<ClCompile Include="..\src\worldentity.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\shader.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\vbo.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
@@ -210,9 +210,6 @@
<ClInclude Include="..\src\debug\stats.h">
<Filter>src\debug</Filter>
</ClInclude>
<ClInclude Include="..\src\shader\shader.h">
<Filter>src\shader</Filter>
</ClInclude>
<ClInclude Include="..\src\platform\sdl\sdlinput.h">
<Filter>src\platform\sdl</Filter>
</ClInclude>
@@ -249,9 +246,6 @@
<ClInclude Include="..\src\gradient.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\half.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\hash.h">
<Filter>src</Filter>
</ClInclude>
@@ -312,8 +306,8 @@
<ClInclude Include="..\src\timer.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\trig.h">
<Filter>src</Filter>
<ClInclude Include="..\src\math\trig.h">
<Filter>src\math</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>src</Filter>
@@ -324,6 +318,9 @@
<ClInclude Include="..\src\worldentity.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\half.h">
<Filter>src\lol\math</Filter>
</ClInclude>
<ClInclude Include="..\src\lol\math\real.h">
<Filter>src\lol\math</Filter>
</ClInclude>
@@ -336,6 +333,9 @@
<ClInclude Include="..\src\lol\unit.h">
<Filter>src\lol</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\shader.h">
<Filter>src\gpu</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\vbo.h">
<Filter>src\gpu</Filter>
</ClInclude>
@@ -355,4 +355,4 @@
<Filter>src\platform\xbox</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

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