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tutorial: add a few missing “override” qualifiers.
legacy
Sam Hocevar
5 年之前
父節點
68c2530b16
當前提交
c49bce2b8b
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3 個文件被更改
,包括
3 次插入
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3 次删除
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+1
-1
doc/tutorial/04_texture.cpp
+1
-1
doc/tutorial/05_easymesh.cpp
+1
-1
doc/tutorial/06_sprite.cpp
+ 1
- 1
doc/tutorial/04_texture.cpp
查看文件
@@ -80,7 +80,7 @@ public:
return true;
}
virtual void tick_draw(float seconds, Scene &scene)
virtual void tick_draw(float seconds, Scene &scene)
override
{
WorldEntity::tick_draw(seconds, scene);
+ 1
- 1
doc/tutorial/05_easymesh.cpp
查看文件
@@ -87,7 +87,7 @@ public:
Ticker::Unref(m_light2);
}
virtual void tick_game(float seconds)
virtual void tick_game(float seconds)
override
{
WorldEntity::tick_game(seconds);
+ 1
- 1
doc/tutorial/06_sprite.cpp
查看文件
@@ -46,7 +46,7 @@ public:
Ticker::Unref(m_camera);
}
virtual void tick_game(float seconds)
virtual void tick_game(float seconds)
override
{
for (int i = 0; i < SPRITE_COUNT; ++i)
{
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