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Fix default tile loader.

legacy
Sam Hocevar sam 14 years ago
parent
commit
eeb7c6ca53
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/tiler.cpp

+ 3
- 3
src/tiler.cpp View File

@@ -106,16 +106,16 @@ void Tiler::Render()
for (int n = 0; n < data->ntiles; n++)
{
int tile = data->tiles[4 * n];
float ty = .03125f * (tile / 16);
float ty = .0208333333f * (tile / 16);
float tx = .0625f * (tile % 16);
uvs[8 * n + 0] = tx;
uvs[8 * n + 1] = ty;
uvs[8 * n + 2] = tx + .0625f;
uvs[8 * n + 3] = ty;
uvs[8 * n + 4] = tx + .0625f;
uvs[8 * n + 5] = ty + .03125f;
uvs[8 * n + 5] = ty + .0208333333f;
uvs[8 * n + 6] = tx;
uvs[8 * n + 7] = ty + .03125f;
uvs[8 * n + 7] = ty + .0208333333f;
}
glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]);
glBufferData(GL_ARRAY_BUFFER,


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