1 次代码提交 (016330c12bcb887e5105f59d68bc010ebf84cee5)

作者 SHA1 备注 提交日期
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 年前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 年前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 年前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 13 年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 年前