1 次程式碼提交 (016330c12bcb887e5105f59d68bc010ebf84cee5)

作者 SHA1 備註 提交日期
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 年之前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 年之前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 年之前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 13 年之前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 年之前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 年之前