112 Révisions (039de818c3d71d8a4100ca67e92434bd2bb59f2d)
 

Auteur SHA1 Message Date
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. il y a 14 ans
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 14 ans
  Sam Hocevar 6223c37bb2 Proper Float3 constructors. il y a 14 ans
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 3d0a16c0d3 Add a simple "build" script for people unfamiliar with bootstrap etc. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 25273ab1fe Remove some debug stuff. il y a 14 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 14 ans
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. il y a 14 ans
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). il y a 14 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 14 ans
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. il y a 14 ans
  Sam Hocevar 2fe2673600 Better near/far values. il y a 14 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 14 ans
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. il y a 14 ans
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. il y a 14 ans
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. il y a 14 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 14 ans
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. il y a 14 ans
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. il y a 14 ans
  Sam Hocevar bf938bd622 Update todo list. il y a 14 ans
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for il y a 14 ans
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. il y a 14 ans
  Sam Hocevar e2596fa9fd Implement the profiling system. il y a 14 ans
  Sam Hocevar 372d18bde6 Implement naive bold font printing. il y a 14 ans
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. il y a 14 ans
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. il y a 14 ans
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. il y a 14 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 14 ans
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. il y a 14 ans
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. il y a 14 ans
  Sam Hocevar cffc8c2b98 Create the todo list. il y a 14 ans
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. il y a 14 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 14 ans
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. il y a 14 ans
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. il y a 14 ans
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. il y a 14 ans
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. il y a 14 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 14 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 14 ans
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. il y a 14 ans
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. il y a 14 ans
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. il y a 14 ans