112 Commits (039de818c3d71d8a4100ca67e92434bd2bb59f2d)
 

Auteur SHA1 Bericht Datum
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 jaren geleden
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 jaren geleden
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 jaren geleden
  Sam Hocevar 6223c37bb2 Proper Float3 constructors. 14 jaren geleden
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. 14 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 jaren geleden
  Sam Hocevar 3d0a16c0d3 Add a simple "build" script for people unfamiliar with bootstrap etc. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 25273ab1fe Remove some debug stuff. 14 jaren geleden
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 jaren geleden
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 jaren geleden
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 jaren geleden
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 jaren geleden
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 jaren geleden
  Sam Hocevar 2fe2673600 Better near/far values. 14 jaren geleden
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 jaren geleden
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 jaren geleden
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 jaren geleden
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 jaren geleden
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 jaren geleden
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 jaren geleden
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 jaren geleden
  Sam Hocevar bf938bd622 Update todo list. 14 jaren geleden
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 jaren geleden
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. 14 jaren geleden
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 jaren geleden
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 jaren geleden
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 14 jaren geleden
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 14 jaren geleden
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 jaren geleden
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. 14 jaren geleden
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 jaren geleden
  Sam Hocevar cffc8c2b98 Create the todo list. 14 jaren geleden
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 jaren geleden
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 jaren geleden
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 jaren geleden
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 jaren geleden
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 jaren geleden
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. 14 jaren geleden
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 jaren geleden
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 jaren geleden
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 jaren geleden
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 jaren geleden
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 jaren geleden