Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 years ago
Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
12 years ago
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 years ago
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
12 years ago
Sam Hocevar
551fea7ed7
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
12 years ago
Sam Hocevar
b65bde6b91
android: add a temporary hack for mouse emulation on Android devices.
12 years ago
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 years ago
Sam Hocevar
d4372a6a1e
android: open files through the asset manager, meaning Lua works.
12 years ago
Sam Hocevar
a6bcbd5e58
android: refactor the application code to use fewer free functions.
12 years ago
Sam Hocevar
3af7e62b6a
android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
12 years ago
Sam Hocevar
ff7904d96c
build: big Android build system refactor; we now attempt to build
an apk for each project.
12 years ago
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
12 years ago
Sam Hocevar
1dee9a6633
ps3: check for newly plugged pads at each frame.
12 years ago
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 years ago
Sam Hocevar
a4608bb51b
ps3: fix typo in ps3app.cpp.
13 years ago
Sam Hocevar
8fd2ac17ba
ps3: compilation for old GCC complaining about non-trivial designated
initalisers.
13 years ago
Sam Hocevar
456f5e8892
ps3: add support for resolution selection.
13 years ago
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
13 years ago
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
13 years ago
Sam Hocevar
b25222af18
base: implement UNUSED() macro and put it here and there.
13 years ago
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
13 years ago
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
13 years ago
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
13 years ago
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
13 years ago
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 years ago
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 years ago
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13 years ago
Sam Hocevar
10010d77e4
android: use the FPS value provided by the application; we now run at
60 fps on Android devices, too.
13 years ago
Sam Hocevar
439298ee5e
misc: very minor tweaks here and there.
13 years ago
Sam Hocevar
854409cb6f
android: fix a synchronisation issue between Java and the game thread.
13 years ago
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 years ago
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
13 years ago
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
13 years ago
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
13 years ago
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
13 years ago
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
13 years ago
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
13 years ago
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
13 years ago
Sam Hocevar
bd649af62d
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
instance object takes care of everything for us.
13 years ago
Sam Hocevar
32f232e112
nacl: preliminary gamepad support in the NaCl backend.
13 years ago
Sam Hocevar
b83a7eccca
nacl: remove our old hack of #including the file containing main() from
the NaCl instance object. Now we properly override main() and we can at
last build all the executables as NaCl binaries.
13 years ago
Sam Hocevar
8d28557645
input: fix brain fart in our SDL joystick input.
13 years ago
Sam Hocevar
736b5a2659
input: support up to 16 buttons in Xbox-like pads.
13 years ago
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
13 years ago
Sam Hocevar
54fe8937ad
input: support Xbox input system for gamepads.
13 years ago
Sam Hocevar
c0141debea
input: allow to remap gamepad axes in the generic input layer.
13 years ago
Sam Hocevar
102d007cda
input: blacklist HDAPS as a joystick, it's not really a joystick.
13 years ago
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
13 years ago
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 years ago
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 years ago