Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 年前
Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
12 年前
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 年前
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
12 年前
Sam Hocevar
551fea7ed7
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
12 年前
Sam Hocevar
b65bde6b91
android: add a temporary hack for mouse emulation on Android devices.
12 年前
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 年前
Sam Hocevar
d4372a6a1e
android: open files through the asset manager, meaning Lua works.
12 年前
Sam Hocevar
a6bcbd5e58
android: refactor the application code to use fewer free functions.
12 年前
Sam Hocevar
3af7e62b6a
android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
12 年前
Sam Hocevar
ff7904d96c
build: big Android build system refactor; we now attempt to build
an apk for each project.
12 年前
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
12 年前
Sam Hocevar
1dee9a6633
ps3: check for newly plugged pads at each frame.
12 年前
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
13 年前
Sam Hocevar
a4608bb51b
ps3: fix typo in ps3app.cpp.
13 年前
Sam Hocevar
8fd2ac17ba
ps3: compilation for old GCC complaining about non-trivial designated
initalisers.
13 年前
Sam Hocevar
456f5e8892
ps3: add support for resolution selection.
13 年前
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
13 年前
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
13 年前
Sam Hocevar
b25222af18
base: implement UNUSED() macro and put it here and there.
13 年前
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
13 年前
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
13 年前
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
13 年前
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
13 年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 年前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 年前
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13 年前
Sam Hocevar
10010d77e4
android: use the FPS value provided by the application; we now run at
60 fps on Android devices, too.
13 年前
Sam Hocevar
439298ee5e
misc: very minor tweaks here and there.
13 年前
Sam Hocevar
854409cb6f
android: fix a synchronisation issue between Java and the game thread.
13 年前
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 年前
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
13 年前
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
13 年前
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
13 年前
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
13 年前
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
13 年前
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
13 年前
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
13 年前
Sam Hocevar
bd649af62d
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
instance object takes care of everything for us.
13 年前
Sam Hocevar
32f232e112
nacl: preliminary gamepad support in the NaCl backend.
13 年前
Sam Hocevar
b83a7eccca
nacl: remove our old hack of #including the file containing main() from
the NaCl instance object. Now we properly override main() and we can at
last build all the executables as NaCl binaries.
13 年前
Sam Hocevar
8d28557645
input: fix brain fart in our SDL joystick input.
13 年前
Sam Hocevar
736b5a2659
input: support up to 16 buttons in Xbox-like pads.
13 年前
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
13 年前
Sam Hocevar
54fe8937ad
input: support Xbox input system for gamepads.
13 年前
Sam Hocevar
c0141debea
input: allow to remap gamepad axes in the generic input layer.
13 年前
Sam Hocevar
102d007cda
input: blacklist HDAPS as a joystick, it's not really a joystick.
13 年前
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
13 年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 年前
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 年前