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2 Commits (09ecf1bd8b9f88aff8f1d5d59746d917051671ef)
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SHA1
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Sam Hocevar
5c5739e508
ps3: port the dithering code to Cg. It does not work because subscripting
with runtime variables is only valid for arrays of texture samples.
13 anos atrás
Sam Hocevar
533b3b33e0
render: add a Gradient class that will be used for dithering later.
13 anos atrás