7 Commits (0dfc4978143e01400dfe07b4a943d11fc41e76e6)

Autor SHA1 Nachricht Datum
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. vor 15 Jahren
  Sam Hocevar 57a0cb5102 Refactor stuff. vor 15 Jahren
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. vor 15 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. vor 15 Jahren
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted vor 15 Jahren
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. vor 15 Jahren
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 15 Jahren
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. vor 15 Jahren
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. vor 15 Jahren
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in vor 15 Jahren