7 Révisions (0dfc4978143e01400dfe07b4a943d11fc41e76e6)

Auteur SHA1 Message Date
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 15 ans
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted il y a 15 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 15 ans
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 15 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 15 ans
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in il y a 15 ans