35 Commits (0f5913edce570011eefcb7e13f490e490cfdf9ad)

Author SHA1 Message Date
  Sam Hocevar 0f5913edce base: deprecate lol::array. 5 years ago
  Sam Hocevar 9e982a51a7 Major header refactoring. 5 years ago
  Sam Hocevar 35955b2ac1 Remove several deprecated headers. 5 years ago
  Sam Hocevar 53e86aa9c5 Clean up header usage. 5 years ago
  Sam Hocevar 2a798387fb Refactor all code that uses the color class. 5 years ago
  Sam Hocevar e340757a51 Remove more math-related headers. 5 years ago
  Sam Hocevar 555032db18 math: use real.h only where necessary; improves build times. 5 years ago
  Sam Hocevar fdc2c98196 test: remove implicit conversions in the real class tests. 5 years ago
  Sam Hocevar 9d4b7ff456 Refactor header usage to use our core submodule instead. 5 years ago
  Sam Hocevar 2c5a1be8b3 Make the check for threading support runtime to make debugging easier. 5 years ago
  Sam Hocevar f6f61ceb23 gpu: add helper functions to upload buffer data. 5 years ago
  Sam Hocevar 2bf54ebcb0 math: use std::string logic rather than printf() for real number formatting. 5 years ago
  Sam Hocevar 634e96fa37 tutorial: refresh some tutorial programs to use the init/release entity mechanism. 6 years ago
  Sam Hocevar b0a8596001 RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 years ago
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. 6 years ago
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 years ago
  Sam Hocevar a713297cfb input: minor cleanup. 6 years ago
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 years ago
  Sam Hocevar fc43bd7e5b input: remove useless code. 6 years ago
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 years ago
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 years ago
  Sam Hocevar b9ac811720 tutorial: support the Julia set in the fractal sample 8 years ago
  Sam Hocevar 2149187abd tutorial: fix tutorial 11 (fractal) 8 years ago
  Guillaume Bittoun da1c26728c Tutorial 11_fractal fixed 8 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 years ago
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 10 years ago
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 years ago
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 years ago
  Sam Hocevar f14ac4a2c6 tutorial: make the fractal tutorial build when no threads are available. 11 years ago
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 years ago