Sam Hocevar
0f5913edce
base: deprecate lol::array.
Unfortunately, easymesh code still relies heavily on its specifics, so I’m
letting it live as lol::easy_array for the near future. But it’s going away.
5 yıl önce
Sam Hocevar
9e982a51a7
Major header refactoring.
5 yıl önce
Sam Hocevar
35955b2ac1
Remove several deprecated headers.
5 yıl önce
Sam Hocevar
53e86aa9c5
Clean up header usage.
5 yıl önce
Sam Hocevar
2a798387fb
Refactor all code that uses the color class.
5 yıl önce
Sam Hocevar
e340757a51
Remove more math-related headers.
5 yıl önce
Sam Hocevar
555032db18
math: use real.h only where necessary; improves build times.
5 yıl önce
Sam Hocevar
fdc2c98196
test: remove implicit conversions in the real class tests.
5 yıl önce
Sam Hocevar
9d4b7ff456
Refactor header usage to use our core submodule instead.
5 yıl önce
Sam Hocevar
2c5a1be8b3
Make the check for threading support runtime to make debugging easier.
5 yıl önce
Sam Hocevar
f6f61ceb23
gpu: add helper functions to upload buffer data.
5 yıl önce
Sam Hocevar
2bf54ebcb0
math: use std::string logic rather than printf() for real number formatting.
5 yıl önce
Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
6 yıl önce
Sam Hocevar
b0a8596001
RIP lol::Controller and lol::InputProfile ⚰️ LOL
6 yıl önce
Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
6 yıl önce
Sam Hocevar
fe66f12e53
input: start implementing controller features directly in the input device.
6 yıl önce
Sam Hocevar
a713297cfb
input: minor cleanup.
6 yıl önce
Sam Hocevar
1ab9866c31
input: drivers no longer need to create the default devices.
6 yıl önce
Sam Hocevar
fc43bd7e5b
input: remove useless code.
6 yıl önce
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6 yıl önce
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
6 yıl önce
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 yıl önce
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
8 yıl önce
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
8 yıl önce
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
8 yıl önce
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 yıl önce
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 yıl önce
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 yıl önce
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
9 yıl önce
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 yıl önce
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 yıl önce
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 yıl önce
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
10 yıl önce
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 yıl önce
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 yıl önce
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 yıl önce
Sam Hocevar
8657a3adfa
sys: use std::bind for thread workers to avoid ugly casts.
10 yıl önce
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 yıl önce
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 yıl önce
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 yıl önce
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
10 yıl önce
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 yıl önce
Sam Hocevar
0bd3f1d9ef
input: fix or disable input code in side projects so that everything builds.
11 yıl önce
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 yıl önce
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 yıl önce
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 yıl önce
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 yıl önce
Sam Hocevar
f14ac4a2c6
tutorial: make the fractal tutorial build when no threads are available.
11 yıl önce
Sam Hocevar
c1428fc1f9
input: support up to 32 mouse buttons.
12 yıl önce