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lolengine
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lol
spogulis no https://github.com/lolengine/lol
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846 Revīzijas
5 Atzari
1.4 GiB
Koks: 1443b5628f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Revīzijas (1443b5628fe29efd05b9a239fecef21a7576f6e5)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. pirms 14 gadiem
  Sam Hocevar 666efd14ee gl: use Glew if available. pirms 14 gadiem
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 14 gadiem
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. pirms 14 gadiem
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
pirms 14 gadiem
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. pirms 14 gadiem
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. pirms 15 gadiem
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
pirms 15 gadiem
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
pirms 15 gadiem
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. pirms 15 gadiem
Darbina Gitea Versija: 1.12.0+rc1-38-g249e22bb9 Lapa: 966ms Sagatave: 4ms
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