61 Revīzijas (1485e5bf6389d7920904fa834cdd2c08998335b8)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation pirms 13 gadiem
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. pirms 13 gadiem
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I pirms 13 gadiem
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. pirms 13 gadiem
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now pirms 13 gadiem
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. pirms 13 gadiem
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. pirms 14 gadiem
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these pirms 14 gadiem
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. pirms 14 gadiem
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. pirms 14 gadiem
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. pirms 14 gadiem
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods pirms 14 gadiem
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. pirms 14 gadiem
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on pirms 14 gadiem
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. pirms 14 gadiem
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 14 gadiem
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot pirms 14 gadiem
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. pirms 14 gadiem
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. pirms 15 gadiem
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. pirms 15 gadiem
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. pirms 15 gadiem
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. pirms 15 gadiem
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. pirms 15 gadiem
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each pirms 15 gadiem
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. pirms 15 gadiem
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. pirms 15 gadiem
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. pirms 15 gadiem
  Sam Hocevar 7ed3b998fd Experimental GL mode works! pirms 15 gadiem
  Sam Hocevar 136510f0be OpenGL code refactoring. pirms 15 gadiem
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. pirms 15 gadiem
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. pirms 15 gadiem
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. pirms 15 gadiem
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. pirms 15 gadiem
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, pirms 15 gadiem
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. pirms 15 gadiem
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. pirms 15 gadiem
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. pirms 15 gadiem
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. pirms 15 gadiem
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. pirms 15 gadiem
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. pirms 15 gadiem
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. pirms 15 gadiem
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. pirms 15 gadiem
  Sam Hocevar 4c278a0895 Change the way the Scene object works. pirms 15 gadiem
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. pirms 15 gadiem
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. pirms 15 gadiem
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. pirms 15 gadiem