Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
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Sam Hocevar
bd95435faf
build: fix LolFx rule for MSBuild again.
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Sam Hocevar
00c6f57d61
build: fix LolFx generation on Visual Studio.
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Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
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Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
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Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
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Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
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Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
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Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
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Benlitz
4146c9524e
Benlitz first test project setup
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Sam Hocevar
df7a21d68f
tutorial: add texture demo to the VS solution.
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Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
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Sam Hocevar
8c9a5d4779
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
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Sam Hocevar
e59d306e54
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
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Sam Hocevar
b73d8b5382
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
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jeunathe
2a9f2bed79
New subProject for jnat
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Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
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Sam Hocevar
a86eaf1bb2
tutorial: start working on a small Perlin-like noise demo.
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Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
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Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
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Sam Hocevar
30259d6329
build: add a demo for Peeweek.
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Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
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Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
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Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
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Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
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Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
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Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
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Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
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Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
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Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
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Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
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Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
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Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
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Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
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Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
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Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
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Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
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Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
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Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
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Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
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Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
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Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
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Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
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Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
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Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
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Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
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Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
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Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
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Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
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Benjamin ‘Touky’ Huet
654e8bbfa3
Added ToukyDemo to sln.
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