1144 次代码提交 (17eecb115f268e378b6ec75267e56264ef9bcad0)
 

作者 SHA1 备注 提交日期
  Lolbot 17eecb115f build: improve source checking script for lolbot. 12 年前
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. 12 年前
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 年前
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 年前
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 年前
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 年前
  Benjamin ‘Touky’ Huet 486029decd Revert 12 年前
  Benjamin ‘Touky’ Huet b887ac5355 Small refactor on the BulletCc. 12 年前
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 年前
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 年前
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 年前
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 年前
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 年前
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 年前
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 年前
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 年前
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 年前
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 年前
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 年前
  Benjamin ‘Touky’ Huet c0d15f170a 12 年前
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 年前
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 年前
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 年前
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 年前
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 年前
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 年前
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 年前
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 年前
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 年前
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 年前
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 年前
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 年前
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 年前
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 年前
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 年前
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 年前
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 年前
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 年前
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 年前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年前
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 年前
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 年前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 年前
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 年前
  jeunathe cbd842b21a Added Slerp method to Quat 12 年前
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 年前
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 年前
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 年前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 年前
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 年前