Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
|
10 лет назад |
Sam Hocevar
|
c9b8ff54a1
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misc: some refactoring in texture handling.
|
10 лет назад |
Sam Hocevar
|
c29058ac87
|
gpu: give access to the Texture behind a TileSet.
|
10 лет назад |
Sam Hocevar
|
ca87acd033
|
scene: fix light object usage in various demos and example programs.
|
11 лет назад |
Sam Hocevar
|
5f3ad5cc15
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
|
11 лет назад |
Benlitz
|
eab5c46b1e
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input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
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11 лет назад |
Sam Hocevar
|
b45c1dc7fe
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physics: always activate Bullet and remove dead code.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
83cfb79f8e
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btphystest : InitApp delay
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
fb7d8a25e2
|
btphystest tweak to delay app init.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
5f3b0157e6
|
btphystest : small damp tweak.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
876f62228c
|
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
67d59ae9cb
|
btphystest : added small border effect
|
11 лет назад |
Lolbot
|
4f2663acd9
|
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
40a1a18758
|
btphystest : cat movement update
|
11 лет назад |
Sam Hocevar
|
4f66a49fc2
|
btphystest: use discard in fragment shader instead of AlphaFunc.
|
11 лет назад |
Sam Hocevar
|
07fc08c198
|
build: more emscripten build fixes.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
a03c38872d
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
11 лет назад |
Sam Hocevar
|
7481fac29a
|
test: port the btphystest and meshviewer tests to the new input API.
|
11 лет назад |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
11 лет назад |
Sam Hocevar
|
6faf4ee067
|
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
|
11 лет назад |
Sam Hocevar
|
16a620d537
|
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
|
11 лет назад |
Sam Hocevar
|
8b7482ae09
|
build: bad lolbot! fix the mess caused by its file renames.
|
11 лет назад |
Lolbot
|
ad2ddbb715
|
build: convert source files to lowercase.
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
96f3044ef0
|
BtPhysTest : added lights
|
11 лет назад |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 лет назад |
Sam Hocevar
|
6a6e46cf0d
|
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 лет назад |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
c0d15f170a
|
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
a11c50b3e7
|
small tweak on BtPhysTest. does not work better.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
006c3c4649
|
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
|
12 лет назад |
Sam Hocevar
|
5f94ceb454
|
input: switch all key names to camel case, like our other enums.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
dd7e2b9516
|
CIS FUCK
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
8838ef06b6
|
Added InputTracker test initPhysTest
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
7334bb2ec1
|
Added Base/Attachment Logic, works with Kinematic & Ghost.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
735d3dace5
|
Reverted last CL
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
50c2855d89
|
Small .h & .cpp refactor
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
ca94a77974
|
BtPhysTest : Splitted Physics files
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
9845122641
|
FAKE Jump
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
e8d2d8c202
|
So Character Controller works with a lazy camera logic.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
1ca08dd0d7
|
LocalInertia error FIX.
Character integration better but still not working.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
f514756a2d
|
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
|
12 лет назад |
Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 лет назад |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
4a31a63b77
|
Correct integration of EasyConstraint + TestDemo.
|
12 лет назад |
Benjamin ‘Touky’ Huet
|
a93067b19a
|
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
|
12 лет назад |