885 次代码提交 (1b9facda490f87d104511d291e19fed568a68775)
 

作者 SHA1 备注 提交日期
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 年前
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 年前
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 年前
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. 12 年前
  Sam Hocevar b190570747 build: disable violent vector.h warnings when building for NaCl. 12 年前
  Sam Hocevar 9ff03784d6 build: if FlexLexer.h isn't found in the build environment, use the one 12 年前
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from 12 年前
  Sam Hocevar e7fd8c57e2 test: a better GLSL parser in the LolFx test parser. 12 年前
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 12 年前
  Sam Hocevar 599119e4b0 orbital: port the gun command compiler to our bison/flex system. 12 年前
  Sam Hocevar c56794c8b4 orbital: fix copyright statements. 12 年前
  Sam Hocevar 3a9cef70f2 orbital: fine tune the mesh compiler. 12 年前
  Sam Hocevar 512ce5529c build: get Orbital to build on Win32 again. 12 年前
  Sam Hocevar 1b2c372658 build: define NOMINMAX unconditionally on Windows. 12 年前
  Sam Hocevar e70887f511 test: more grammar improvements. 12 年前
  Sam Hocevar 39493bebaa test: add most of the GLSL grammar. 12 年前
  Sam Hocevar 8a547a254f test: add more GLSL and HLSL keywords to our grammar. 12 年前
  Sam Hocevar 8ac8e13b75 test: some grammar tweaks. 12 年前
  Sam Hocevar 1246eb233f test: start working on a lexer/parser for LolFx using flex and bison. 12 年前
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. 12 年前
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 12 年前
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 年前
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. 12 年前
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. 12 年前
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. 12 年前
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 12 年前
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 12 年前
  Sam Hocevar c7040f0528 orbital: start working on the gun system. 12 年前
  Sam Hocevar a4fb64d6c8 test: add a few unit tests for datatype sanity. 12 年前
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. 12 年前
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 12 年前
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 12 年前
  Sam Hocevar abd5e695c9 build: more sane build options. 12 年前
  Sam Hocevar 2bfb2144b3 orbital: use the new LolFx shader declaration. 12 年前
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 年前
  Sam Hocevar 99d76565ae build: lolfx files are now properly linked into the static library 12 年前
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. 12 年前
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in 12 年前
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. 12 年前
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 年前
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 12 年前
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 年前
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. 12 年前
  Sam Hocevar 6f19f877a8 orbital: new snake enemy. 12 年前
  Sam Hocevar c02e57365c orbital: add the two parallax starfields. 12 年前
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 年前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 年前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 12 年前
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12 年前
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 年前