2025 Commits (2a5d7a4073a87f64f4bb4a606392d5dbff37cc24)

Author SHA1 Message Date
  Sam Hocevar 2e997f24f1 math: allow rand(0), it’s arguably better than raising SIGFPE. 9 years ago
  Sam Hocevar 64a12b1ad4 sys: allow to load images with an absolute path. 9 years ago
  Sam Hocevar f687beeb9e math: add lol::round() to our maths functions. 9 years ago
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 9 years ago
  Sam Hocevar bd96cfeb51 Add LuaLoader::Find() helper to find the state’s loader. 9 years ago
  Sam Hocevar 581ecea541 engine: fix scene rendering. 9 years ago
  Sam Hocevar 8044747ac3 base: new string functions. 9 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 years ago
  Sam Hocevar cb10d6fbdf zepto8: try to execute Lua code 9 years ago
  Sam Hocevar 5508d102fe Fix numerous build errors. 9 years ago
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 years ago
  Sam Hocevar b0f8b24b4b lua: fix a very old bug in the Lua hooks. 9 years ago
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 years ago
  Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 10 years ago
  Sam Hocevar 0566c16b69 sampler: add a few sanity checks to sampler. 10 years ago
  Sam Hocevar 94f71f27c2 build: compilation fixes for Visual Studio. 10 years ago
  Sam Hocevar c7567975e3 math: add τ (tau) to the list of maths constants. 10 years ago
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 10 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
  Sam Hocevar 868a0502ef build: _C conflicts with other macros (rightly so); fix this. 10 years ago
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 10 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 10 years ago
  Sam Hocevar 155dc4af14 Work around an apparent Visual Studio compiler bug. 10 years ago
  Guillaume Bittoun 3f6cd5b120 polynomial: accuracy improvement on double root in order 3 10 years ago
  Guillaume Bittoun 51d8ed6458 polynomial: Improving tests for double/triple roots in order 3 10 years ago
  Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 10 years ago
  Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 10 years ago
  Sam Hocevar 41af385a4c math: degrees() and radians() return floating point even with integer arguments. 10 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 years ago
  Sam Hocevar 45b57cc102 math: rename re() to inverse() in all classes. 10 years ago
  Sam Hocevar 5a15c90fcc math: add SQT inverse method. 10 years ago
  Sam Hocevar d618053d00 math: add composition of SQT transforms and the corresponding unit tests. 10 years ago
  Sam Hocevar 45b792cc8e test: refactor some stuff in the unit tests because I like it better that way. 10 years ago
  Sam Hocevar 7166760eaf math: add a new sqt type for scale/rotation/translation transforms. 10 years ago
  Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 10 years ago
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 10 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 10 years ago
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 10 years ago
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 10 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 10 years ago
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 10 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 10 years ago
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 10 years ago
  Sam Hocevar 977049a7b3 math: make the matrix-to-quaternion code shorter. 10 years ago
  Sam Hocevar 74d2ce93fe polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 10 years ago
  Sam Hocevar d9b37a0c8d math: add lol::cbrt as a direct alias to std::cbrt. 10 years ago
  Lolbot 78b1319e2a fixed 18 files out of 4242: 10 years ago