20 コミット (2a5d9ed4d810e53f6f2fcae54601487a9da0baff)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14年前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15年前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 15年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15年前
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 15年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15年前
  Sam Hocevar 59f777f969 Naive font renderer prototype. 15年前