260 Commity (2c45d0918db11049031faba45946280a95f3a922)

Autor SHA1 Wiadomość Data
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 7 lat temu
  Sam Hocevar 4d58c015f9 gpu: implement GL debug context logging. 7 lat temu
  Sam Hocevar aa0cf5a218 gpu: make the GL errors non-fatal but still log an error. 7 lat temu
  Sam Hocevar c4df7f7f91 nx: ensure projects that use OpenGL compile properly. 7 lat temu
  Sam Hocevar db3a40687a gpu: remove debug code that should not have ended here. 7 lat temu
  Sam Hocevar 83e48e8820 gpu: fix OS X port (bad framebuffer image creation flags). 7 lat temu
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. 7 lat temu
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 7 lat temu
  Sam Hocevar 7ba8458818 Remove old feature macros that are no longer relevant nowadays. 7 lat temu
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 lat temu
  Sam Hocevar f04165769c gpu: simplify automatic shader generation code. 7 lat temu
  Sam Hocevar 361d1a0e80 gpu: fix a 6-year old bug in vertex declaration unbinding. 7 lat temu
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 7 lat temu
  Sam Hocevar 3aa4090bd7 FIx a few compilation warnings. 7 lat temu
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 lat temu
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 lat temu
  Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. 8 lat temu
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 8 lat temu
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 lat temu
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 lat temu
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 lat temu
  Sam Hocevar 0239617197 Various compilation and warning fixes. 9 lat temu
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 9 lat temu
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 lat temu
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 lat temu
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 lat temu
  Lolbot af53a69eb7 fixed 9 files out of 506: 10 lat temu
  touky 527e27c880 - ImGUI is now operational again 10 lat temu
  touky 3b255d4137 first test for lolimgui 10 lat temu
  touky ce13252b69 Shader version compatibility fix 10 lat temu
  touky 9174a1e43d startup fixes 10 lat temu
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 10 lat temu
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 10 lat temu
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 10 lat temu
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 10 lat temu
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 10 lat temu
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 10 lat temu
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 lat temu
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 lat temu
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 lat temu
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 lat temu
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 lat temu
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 lat temu
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 lat temu
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 lat temu
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 lat temu
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 lat temu
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 lat temu