Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 years ago
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 years ago
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 years ago
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 years ago
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 years ago
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 years ago
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 years ago
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 years ago
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 years ago
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 years ago
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 years ago
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 years ago
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 years ago
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 years ago
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 years ago
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 years ago
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 years ago
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 years ago
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 years ago
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 years ago
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 years ago
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 years ago
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 years ago
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 years ago
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 years ago
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 years ago
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 years ago
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
12 years ago
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 years ago
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 years ago
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 years ago
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 years ago
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 years ago
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 years ago
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
12 years ago
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 years ago
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
12 years ago
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 years ago
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
12 years ago
Sam Hocevar
f3b61c9616
test: refine physics timestep.
12 years ago
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
12 years ago
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
12 years ago
Sam Hocevar
372c287ccd
core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.
12 years ago
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
12 years ago