8 Commit (2c6a0d102989fe62bcfe3630da994df410e7a371)

Autore SHA1 Messaggio Data
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 anni fa
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 anni fa
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 anni fa
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 anni fa
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 anni fa
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anni fa
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 anni fa
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 anni fa
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. 11 anni fa
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 anni fa
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 anni fa
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 anni fa
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 anni fa
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 anni fa
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 anni fa
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 anni fa
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 anni fa
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 anni fa
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 anni fa
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 anni fa
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 anni fa
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12 anni fa
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 anni fa
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 anni fa
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 anni fa
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 anni fa
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 anni fa
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 anni fa
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 anni fa
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 anni fa
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 anni fa