18 コミット (2c6a0d102989fe62bcfe3630da994df410e7a371)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9年前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9年前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11年前
  jeunathe 3e4469007a added GetPos method to get text position 11年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14年前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14年前